From 8a7e455832db4ef3fbe8c258f2af0526c22e66f0 Mon Sep 17 00:00:00 2001 From: SophiaImpetus Date: Sun, 9 Aug 2026 00:07:52 +0100 Subject: [PATCH 01/12] adds new old jobs --- src/.SUMMARY.md.kate-swp | Bin 0 -> 534 bytes src/SUMMARY.md | 6 ++++- src/design/jobs/.bionic-surgeon.md.kate-swp | Bin 0 -> 3493 bytes src/design/jobs/animal-control.md | 21 +++++++++++++++ src/design/jobs/bionic-surgeon.md | 27 ++++++++++++++++++++ src/design/jobs/botanist.md | 24 +++++++++++++++++ src/design/jobs/cryogenicist.md | 23 +++++++++++++++++ src/design/jobs/hazmat.md | 22 ++++++++++++++++ 8 files changed, 122 insertions(+), 1 deletion(-) create mode 100644 src/.SUMMARY.md.kate-swp create mode 100644 src/design/jobs/.bionic-surgeon.md.kate-swp create mode 100644 src/design/jobs/animal-control.md create mode 100644 src/design/jobs/bionic-surgeon.md create mode 100644 src/design/jobs/botanist.md create mode 100644 src/design/jobs/cryogenicist.md create mode 100644 src/design/jobs/hazmat.md diff --git a/src/.SUMMARY.md.kate-swp b/src/.SUMMARY.md.kate-swp new file mode 100644 index 0000000000000000000000000000000000000000..559b6ee92d5f7dcadd834103c0ea47ec4ca677b1 GIT binary patch literal 534 zcmZQzU=Z?7EJ;-eE>A2_aLdd|RWQ;sU|?Vn5lVac%wg`y$i1Ah@AvrZpO`1|VNq}p zP{sy`HG$a5H8>o`^#n3(ffxjs6ck*8VFFA*0Zj!3U4>|;#G;bayp+_USdEm_;>`3s z{jB_?V*MnTuwHJ8rYqP2m_aNEV?gFIA{omF<%8S8={8x_1}| z7%y@$a5Is=u>KHlT#Y9a6Mle4!@=jNs$OOR6FYQK?{s~<@AE$OytSQ9XZdqkE3rA1 z6Y;4omH4p#L8sF>^UK1I-~aIU@84eiN&NN4pTE8Q`Q_>NH#hL*B3?evXj};0PG^V4 z`Dk>n(pX7f9@99Rj3pY&(daJFIF*cjG?t>#`G>~IWL%@Mn2hH%jwj{cHjT_&+>h$?omeyoF9T8B43;V{MJj#b)D% z${LR1$0c?`JRH6sFQ4AShpV-!CMEOS?_a^c*7R32epi(;wJQ2m@#qm(;KUv~0Vgii zqPMd(Qg7@nv=>sWt$nEqoy&4);}m9^ zf(z7G)|zsLMuoY#G{Vb);!hLh=(#mwB5Ms-G2UWXU(2%ORP9=ywwyE`fnrRb0nqOq z25<;3pC{M7m?}(@+*JEs*m^ITf}6{l7}eaV^&7r8RoQKLXkF#Sz}X6+C#U*i3+u($ zJfcQyFvlRFk#o3;4j^LPH=<1)A3gIuWh}HzyC$mh}giErJZ7{kGLdPy2d3_ zRq4E17dNFV5N#ng!HARskM5jba2T4AGZZL8AuBn=cy%AK8y;QleWM^1hzqCRF)%6e zQDep=Yh}stpa`(yY-ku*_&RckYm|qubJ~uC6HaQMvXABUg!+b4d-E%DNCNX3Jjmx! zR7Fo@O)V-pjuVlZ7!buXb9y+!ve=P`5QtYqWEn4>Zg;&s+Fvwg=#yI|`g87zsRj_q zP2np$R=copD6q(zfJ6MI%}AE<^afcbclvww5jfn9<0%vaO;QO-MmZ(HKc2;&7=kBt zOByv8Kqfu$m0}3Zs-zzaIfO<5?LwNNa<=jO#LN(nT;f=VV>E?$U0X7uUrt$duTuZ6)(jAG%AW_o6ZDm4a5f-3TMhHuJ1 zdYrWRwMZ&E^=1#SuU8XrcfIvT3so23QBRvJNSzp@M*@5HPVcR0JwR9S( zBXfXEcafblgovH9>=3kb?BH2Knc4_y78K6SIEo*`J!FMLI6PeoJC8SQh06+5(nray zQDu`5QrCGGpc-Yi0QKYf-m9RYG8L;JQ_iuIm!wyA7B@TVASAHU7^nVh9N#Ycvu{ z5W-ynbq*RpF>2#R2f?F8z1DrulAqgahzONCYV};Sg&MT{k3t>zP@&jLqdlk=x29@D zLbX){tVs^wx`I#033SI+neg`-S%@kKN?JaC2?POzfDc%FzBDRpj5CHuSm%~fw@OkzbbHu?R0H)}h8ynx@=oJ+B-7J8_kgHhXjKzv2fXfty tfZLHAT!cvryNRe~f#8#-ZbhyV1uB0CHYEUgmz2CXzJFtre-(6Z{0llY{MG;f literal 0 HcmV?d00001 diff --git a/src/design/jobs/animal-control.md b/src/design/jobs/animal-control.md new file mode 100644 index 0000000..ea77ca0 --- /dev/null +++ b/src/design/jobs/animal-control.md @@ -0,0 +1,21 @@ +# Animal Control + +{{#template ../../templates/implemented.md}} + +Animal Control is a **Custodial** job who has access to the custodial equipment room and the supply rooms. +Tasked with keeping the station clean, especially of the various pests and occasional escaped experiment from the monkey experimentation program. + + +## Tricks and Traps + +Mousetraps, Beartraps, these are the essential tools of the job. Shakers of rat poison can be used to contaminate food that pests might try to eat. +A tranquilizer rifle can put to sleep rogue experiments or station pets that are causing trouble without needing to kill them outright. +As part of the custodial team, the Animal Control job also has access to the same basic janitorial cleaning tools to make themselves busy while no animals are about, or clean up after the animals. + + +## Deft Ears + +One of the hardest parts of the job is finding the animals, when they could be hiding underneath tables, in vents, or anywhere else. +The Animal Control technician can close their eyes, and focus on the sounds around them. While doing this, they are blinded, but hear movement around them, even through close walls. +These signs of movement are indicated visually in the area they triggered to the Animal Control technician. Item use, powered machines and heavy breathing from injured entities are also detected by them in this manner. +Use this ability to track down animals... Or people, nobody is stopping you from using it on people. diff --git a/src/design/jobs/bionic-surgeon.md b/src/design/jobs/bionic-surgeon.md new file mode 100644 index 0000000..990b867 --- /dev/null +++ b/src/design/jobs/bionic-surgeon.md @@ -0,0 +1,27 @@ +# Bionic Surgeon + +{{#template ../../templates/implemented.md}} + +The Bionic Surgeon is a **Medical** job who excells in quick surgical procedures and is the only one who can safely operate on patients to install their Bionic Transplants. +As well as this, the Bionic Surgeon can attempt to surgically remove worms from a patient. This process is always fatal to the subject. + +## We Can Rebuild Them! + +The Bionic Surgeon's medical locker has a portable freezer containing three Bionic Transplants. +Bionic Transplants are the latest frontier in biotechnology, and the culmination of research into biotechnologies that this research vessel has been working on. Typically, they're used in monkey experiments. + +Bionic Transplants can only be applied by the Bionic Surgeon. This risky surgery requires the patient to be on an operating table to function. +A transplant has both an immidiate beneift to the patient, and permanantly alters their biology, with positives and drawbacks to recieving the transplant. + +The Bionic Surgeon's portable freezer contains the following: +- Hardened Skin. This skin transplant replaces all damaged external tissues, recovering a chunk of mostforms of damage when transplanted. This skin replacement raises the recipent's HP by a bit once transplanted, but makes their skin tone bright red. +- Bionic Lungs. This lung transplant will replace smoke damaged lungs, curing smoke inhalation instantly. Bionic Lungs naturally filter air breathed in, granting the effects of a gas mask against dangerous gasses, but cause the wearer to wheeze when talking. +- Iron Stomach. Removes unmetabolized chemicals when transplanted. Having an Iron Stomach allows you to swallow items into an internal inventory, or retch them back out. When you go into a critical state, you spew out everythng in your internal storage involentarily. + + +## Risky Surgery + +Someone as expert at surgeries and the body as the Bionic Surgeon can not just add to the body, but attempt to remove from it. +If a patient has worm parasites, or specific death-activated implants, the Bionic Surgeon can attempt to guess which one is present in the body they are operating on the surgical table, and attempt to defuse the biological mechanisms which make them functional in the way that a bomb squad might defuse a bomb. +Right or wrong, this process is fatal to the patient, but guessing correctly will stop a burrowed worm, implanted bomb or cryonics mechanism from triggering on that death. +Guessing wrong is VERY bad for the surgeon, giving no delay before activating the death effect and putting them directly in the area of effect. diff --git a/src/design/jobs/botanist.md b/src/design/jobs/botanist.md new file mode 100644 index 0000000..d6bb1fb --- /dev/null +++ b/src/design/jobs/botanist.md @@ -0,0 +1,24 @@ +# Botanist + +{{#template ../../templates/implemented.md}} + +The Botanist manages the station's garden and greenhouse, and can grow food as well as having the unique ability to crossbreed plants. +Botanists use the same botany system as everyone else, but are able to go further beyond the average crew member's interaction with it. + +## Green Thumb + +Botanists are able to easily tell the conditions of any plants growing, even in soil without fancy computers. +While the garden is a public space, when things go south with hungry animals or rampant weeds, their custodial access also allows them to acquire more weed killer and pesticides. + +The Botanist's trusty shovel can dig a new plot to grow plants on any patch of soil in the station, but it isn't at all unique to them. +While not at all advised by ship engineers, the Botanist's locker contains bags of soil which they can use in order to to turn regular hull plating tiles on the station into fertile ground to grow plants on. + +```admonish tip "Note about Botany Plants" +Botany's plant options should be greatly improved from what they currently are, to tie into more systems than just providing food. Thorny thickets that slow movement, beautiful flowers which raise moods and pest-repellent hedges are all potential avenues for expanding the uses of botany to make them more than a supplier for the kitchen and bar. +``` + +## Crossbreeding + +Botanists have the unique ability to sense a Botanical Trait inside a plant. Botanical Traits are assigned randomly at the start of each round, so the botanist has to grow the plants to observe their traits. +Botanists can use their ability to combine three plants. If they have the correct three traits, they can synthesize the seeds to a more dramatic and powerful plant. +Advanced plants made in this way have no Botanical Traits, and can't be upgraded further. diff --git a/src/design/jobs/cryogenicist.md b/src/design/jobs/cryogenicist.md new file mode 100644 index 0000000..da8aa9b --- /dev/null +++ b/src/design/jobs/cryogenicist.md @@ -0,0 +1,23 @@ +# Cryogenicist + +{{#template ../../templates/implemented.md}} + +The Cryogenicist is a **Medical** job who has access to cryogas and cryonics equipment. They manage cryosleep and the cryopods in medical. As part of their expertise, they're also permitted to work in atmospherics. + + +## Introduction to Cryology + +The Cryogenicist is the only one permitted by international cryonics safety regulations to enter the Cryogas storage rooms in Medical and in Cryosleep. +Cryopods and Cryosleep needs a therapeutic volume of Cryogas pumped in to operate correctly, and the Cryogenicist makes sure those piping systems are operating normally. + +In order to assist them in doing this, and in dealing with potential leaks, the Cryogenicist has a specialized cold environment suit that protects them from cryogas and frost damage. +They also have a Backpack Gas Scrubber, a tank which can be mounted on their back and used alongside their Gas Vacuum to suck up dangerous cryogas, or other gas leaks, from the station. +Unscrupulous Cryogenicists can run the scrubber in reverse, spewing out gas from the connected tank into the room and the faces of whoever they aim at. + + + +## Cryogenics Safety Overrides + +The Cryogenicist has an ability which can be used on a cryopod with a patient inside. This ability overrides all safeties on the therapeutic cryopods, husking the patient, but recovering them from any condition. +This last ditch move can be used to save someone who is otherwise in a state beyond saving, but doing so irreparably changes the patient forever more. +Overriding the safety like this is damaging to the cryopod equipment itself, and can't be done more than one time per round. diff --git a/src/design/jobs/hazmat.md b/src/design/jobs/hazmat.md new file mode 100644 index 0000000..e6eddd8 --- /dev/null +++ b/src/design/jobs/hazmat.md @@ -0,0 +1,22 @@ +# Hazardous Materials Responder + +{{#template ../../templates/implemented.md}} + +The Hazardous Materials Responder is a **Custodial** job who has access to the custodial equipment room and the supply rooms. +Their Hazmat suit is rated against radiation, disease and corrosion, making them the go to for responding to issues like Miasma and Ferrofungus. Other than that, they're generally expected to keep the station clean. + + +## Sanitization + +The Hazardous Materials Suit is a combination Eva Suit, Radiation Suit and Biosuit, allowing them to combat and clean up hazardous threats even in spaced areas, as uncommon as it may be. +A suit alone defends against these threats, but it does not help combat them. +The Hazardous Materials Responder has a unique toolbox of items to deal with filthy rooms and invasive plants. +- A machete that makes swift work of Ferrofungus growing around the station. +- A Sanitation Override Chip that can be inserted into an atmospherics control panel to force all connected vents to spew up slightly corrosive, yet cleaning foam for a 30 second long cleaning cycle, eradicating any dirt, blood, spills and miasma in a room. +- A Remote Tractor Gun which can grab dangerous objects at a distance and move them into disposals chutes, or other convenient locations. Not recommended for use on live organics as tractor radiation has been proven to cause damage to organic materials. + + +## Iron Constitution + +The Hazardous Materials Responder has seen some shit. They've seen it all. They're unphased by pretty much any and all sights on the station. They've also been exposed to a few leaks before. +On a long cooldown, the Hazardous Materials Responder can tap into their constitution to recover from a small amount of caustic, poison and radiation damage, as their body naturally fights back against it. From 4998139252300a2f9c84144a6180f3675d391c60 Mon Sep 17 00:00:00 2001 From: SophiaImpetus Date: Sun, 9 Aug 2026 00:09:30 +0100 Subject: [PATCH 02/12] properly adds it --- src/.SUMMARY.md.kate-swp | Bin 534 -> 0 bytes src/SUMMARY.md | 3 ++- src/design/jobs/.bionic-surgeon.md.kate-swp | Bin 3493 -> 62 bytes src/design/jobs/bionic-surgeon.md | 10 +++++----- 4 files changed, 7 insertions(+), 6 deletions(-) delete mode 100644 src/.SUMMARY.md.kate-swp diff --git a/src/.SUMMARY.md.kate-swp b/src/.SUMMARY.md.kate-swp deleted file mode 100644 index 559b6ee92d5f7dcadd834103c0ea47ec4ca677b1..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 534 zcmZQzU=Z?7EJ;-eE>A2_aLdd|RWQ;sU|?Vn5lVac%wg`y$i1Ah@AvrZpO`1|VNq}p zP{sy`HG$a5H8>o`^#n3(ffxjs6ck*8VFFA*0Zj!3U4>|;#G;bayp+_USdEm_;>`3s z{jB_?V*MnTuwHJ8rYqP2m_aNEV?gFIA{omF<%8S8={8x_1}| z7%y@$a5Is=u>KHlT#Y9a6Mle4!@=jNs$OOR6FYQK?{s~<@AE$OytSQ9XZdqkE3rA1 z6Y;4omH4p#L8sF>^UK1I-~aIU@84eiN&NN4pTE8Q`Q_>NH#hL*B3?evXj};0PG^V4 z`Dk>n(pX7f9@99Rj3pY&(daJFIF*cjG?t>#`G>~IWL%@Mn2hH%jwj{cHjT_&+>h$?omeyoF9T8B43;V{MJj#b)D% z${LR1$0c?`JRH6sFQ4AShpV-!CMEOS?_a^c*7R32epi(;wJQ2m@#qm(;KUv~0Vgii zqPMd(Qg7@nv=>sWt$nEqoy&4);}m9^ zf(z7G)|zsLMuoY#G{Vb);!hLh=(#mwB5Ms-G2UWXU(2%ORP9=ywwyE`fnrRb0nqOq z25<;3pC{M7m?}(@+*JEs*m^ITf}6{l7}eaV^&7r8RoQKLXkF#Sz}X6+C#U*i3+u($ zJfcQyFvlRFk#o3;4j^LPH=<1)A3gIuWh}HzyC$mh}giErJZ7{kGLdPy2d3_ zRq4E17dNFV5N#ng!HARskM5jba2T4AGZZL8AuBn=cy%AK8y;QleWM^1hzqCRF)%6e zQDep=Yh}stpa`(yY-ku*_&RckYm|qubJ~uC6HaQMvXABUg!+b4d-E%DNCNX3Jjmx! zR7Fo@O)V-pjuVlZ7!buXb9y+!ve=P`5QtYqWEn4>Zg;&s+Fvwg=#yI|`g87zsRj_q zP2np$R=copD6q(zfJ6MI%}AE<^afcbclvww5jfn9<0%vaO;QO-MmZ(HKc2;&7=kBt zOByv8Kqfu$m0}3Zs-zzaIfO<5?LwNNa<=jO#LN(nT;f=VV>E?$U0X7uUrt$duTuZ6)(jAG%AW_o6ZDm4a5f-3TMhHuJ1 zdYrWRwMZ&E^=1#SuU8XrcfIvT3so23QBRvJNSzp@M*@5HPVcR0JwR9S( zBXfXEcafblgovH9>=3kb?BH2Knc4_y78K6SIEo*`J!FMLI6PeoJC8SQh06+5(nray zQDu`5QrCGGpc-Yi0QKYf-m9RYG8L;JQ_iuIm!wyA7B@TVASAHU7^nVh9N#Ycvu{ z5W-ynbq*RpF>2#R2f?F8z1DrulAqgahzONCYV};Sg&MT{k3t>zP@&jLqdlk=x29@D zLbX){tVs^wx`I#033SI+neg`-S%@kKN?JaC2?POzfDc%FzBDRpj5CHuSm%~fw@OkzbbHu?R0H)}h8ynx@=oJ+B-7J8_kgHhXjKzv2fXfty tfZLHAT!cvryNRe~f#8#-ZbhyV1uB0CHYEUgmz2CXzJFtre-(6Z{0llY{MG;f diff --git a/src/design/jobs/bionic-surgeon.md b/src/design/jobs/bionic-surgeon.md index 990b867..f01e96f 100644 --- a/src/design/jobs/bionic-surgeon.md +++ b/src/design/jobs/bionic-surgeon.md @@ -2,7 +2,7 @@ {{#template ../../templates/implemented.md}} -The Bionic Surgeon is a **Medical** job who excells in quick surgical procedures and is the only one who can safely operate on patients to install their Bionic Transplants. +The Bionic Surgeon is a **Medical** job who excels in quick surgical procedures and is the only one who can safely operate on patients to install their Bionic Transplants. As well as this, the Bionic Surgeon can attempt to surgically remove worms from a patient. This process is always fatal to the subject. ## We Can Rebuild Them! @@ -11,12 +11,12 @@ The Bionic Surgeon's medical locker has a portable freezer containing three Bion Bionic Transplants are the latest frontier in biotechnology, and the culmination of research into biotechnologies that this research vessel has been working on. Typically, they're used in monkey experiments. Bionic Transplants can only be applied by the Bionic Surgeon. This risky surgery requires the patient to be on an operating table to function. -A transplant has both an immidiate beneift to the patient, and permanantly alters their biology, with positives and drawbacks to recieving the transplant. +A transplant has both an immediate benefit to the patient, and permanently alters their biology, with positives and drawbacks to receiving the transplant. The Bionic Surgeon's portable freezer contains the following: -- Hardened Skin. This skin transplant replaces all damaged external tissues, recovering a chunk of mostforms of damage when transplanted. This skin replacement raises the recipent's HP by a bit once transplanted, but makes their skin tone bright red. -- Bionic Lungs. This lung transplant will replace smoke damaged lungs, curing smoke inhalation instantly. Bionic Lungs naturally filter air breathed in, granting the effects of a gas mask against dangerous gasses, but cause the wearer to wheeze when talking. -- Iron Stomach. Removes unmetabolized chemicals when transplanted. Having an Iron Stomach allows you to swallow items into an internal inventory, or retch them back out. When you go into a critical state, you spew out everythng in your internal storage involentarily. +- Hardened Skin. This skin transplant replaces all damaged external tissues, recovering a chunk of most forms of damage when transplanted. This skin replacement raises the recipient's HP by a bit once transplanted, but makes their skin tone bright red. +- Bionic Lungs. This lung transplant will replace smoke damaged lungs, curing smoke inhalation instantly. Bionic Lungs naturally filter air breathed in, granting the effects of a gas mask against dangerous gases, but cause the wearer to wheeze when talking. +- Iron Stomach. Removes un-metabolized chemicals when transplanted. Having an Iron Stomach allows you to swallow items into an internal inventory, or retch them back out. When you go into a critical state, you spew out everything in your internal storage involuntarily. ## Risky Surgery From 14c3025dcd9308503b045b185c42114a53b88e29 Mon Sep 17 00:00:00 2001 From: SophiaImpetus Date: Sun, 9 Aug 2026 00:10:04 +0100 Subject: [PATCH 03/12] Delete .bionic-surgeon.md.kate-swp --- src/design/jobs/.bionic-surgeon.md.kate-swp | Bin 62 -> 0 bytes 1 file changed, 0 insertions(+), 0 deletions(-) delete mode 100644 src/design/jobs/.bionic-surgeon.md.kate-swp diff --git a/src/design/jobs/.bionic-surgeon.md.kate-swp b/src/design/jobs/.bionic-surgeon.md.kate-swp deleted file mode 100644 index 36c80c298e1bfe56bf1c574b100d1aca2a7874bc..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 62 zcmZQzU=Z?7EJ;-eE>A2_aLdd|RWQ;sU|?Vn`5-s#lSP)o^x5;bpS< Date: Tue, 11 Aug 2026 05:29:23 +0100 Subject: [PATCH 04/12] updates med jobs. removes botanist adds ecologist --- src/SUMMARY.md | 2 +- src/design/jobs/bionic-surgeon.md | 10 +++++----- src/design/jobs/botanist.md | 24 ------------------------ src/design/jobs/cryogenicist.md | 7 +++++-- src/design/jobs/ecologist.md | 21 +++++++++++++++++++++ 5 files changed, 32 insertions(+), 32 deletions(-) delete mode 100644 src/design/jobs/botanist.md create mode 100644 src/design/jobs/ecologist.md diff --git a/src/SUMMARY.md b/src/SUMMARY.md index be7009a..2111c09 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -59,7 +59,7 @@ - [Jobs](design/jobs.md) - [Animal Control](design/jobs/animal-control.md) - [Bartender](design/jobs/bartender.md) - - [Botanist](design/jobs/botanist.md) + - [Ecologist](design/jobs/ecologist.md) - [Bionic Surgeon](design/jobs/bionic-surgeon.md) - [Coroner](design/jobs/coroner.md) - [Cryogenicist](design/jobs/cryogenicist.md) diff --git a/src/design/jobs/bionic-surgeon.md b/src/design/jobs/bionic-surgeon.md index f01e96f..4429b71 100644 --- a/src/design/jobs/bionic-surgeon.md +++ b/src/design/jobs/bionic-surgeon.md @@ -19,9 +19,9 @@ The Bionic Surgeon's portable freezer contains the following: - Iron Stomach. Removes un-metabolized chemicals when transplanted. Having an Iron Stomach allows you to swallow items into an internal inventory, or retch them back out. When you go into a critical state, you spew out everything in your internal storage involuntarily. -## Risky Surgery +## Surgical Malpractice -Someone as expert at surgeries and the body as the Bionic Surgeon can not just add to the body, but attempt to remove from it. -If a patient has worm parasites, or specific death-activated implants, the Bionic Surgeon can attempt to guess which one is present in the body they are operating on the surgical table, and attempt to defuse the biological mechanisms which make them functional in the way that a bomb squad might defuse a bomb. -Right or wrong, this process is fatal to the patient, but guessing correctly will stop a burrowed worm, implanted bomb or cryonics mechanism from triggering on that death. -Guessing wrong is VERY bad for the surgeon, giving no delay before activating the death effect and putting them directly in the area of effect. +A few cuts in the wrong places can leave a patient far worse off than before. +As an action, the Bionic Surgeon can choose a type of injury and then operate on a patient who is in a critical state, restrained on a bed, or laying on a surgery table. +If the doafter is successful, the Surgeon inflicts their chosen injury on the patient. +This can be used to hobble someone to keep them on a short leash, cause the rapid deterioration of health in someone who was seeking helpful treatment... Whatever you think justifies making Hippocrates hang his head in shame. diff --git a/src/design/jobs/botanist.md b/src/design/jobs/botanist.md deleted file mode 100644 index d6bb1fb..0000000 --- a/src/design/jobs/botanist.md +++ /dev/null @@ -1,24 +0,0 @@ -# Botanist - -{{#template ../../templates/implemented.md}} - -The Botanist manages the station's garden and greenhouse, and can grow food as well as having the unique ability to crossbreed plants. -Botanists use the same botany system as everyone else, but are able to go further beyond the average crew member's interaction with it. - -## Green Thumb - -Botanists are able to easily tell the conditions of any plants growing, even in soil without fancy computers. -While the garden is a public space, when things go south with hungry animals or rampant weeds, their custodial access also allows them to acquire more weed killer and pesticides. - -The Botanist's trusty shovel can dig a new plot to grow plants on any patch of soil in the station, but it isn't at all unique to them. -While not at all advised by ship engineers, the Botanist's locker contains bags of soil which they can use in order to to turn regular hull plating tiles on the station into fertile ground to grow plants on. - -```admonish tip "Note about Botany Plants" -Botany's plant options should be greatly improved from what they currently are, to tie into more systems than just providing food. Thorny thickets that slow movement, beautiful flowers which raise moods and pest-repellent hedges are all potential avenues for expanding the uses of botany to make them more than a supplier for the kitchen and bar. -``` - -## Crossbreeding - -Botanists have the unique ability to sense a Botanical Trait inside a plant. Botanical Traits are assigned randomly at the start of each round, so the botanist has to grow the plants to observe their traits. -Botanists can use their ability to combine three plants. If they have the correct three traits, they can synthesize the seeds to a more dramatic and powerful plant. -Advanced plants made in this way have no Botanical Traits, and can't be upgraded further. diff --git a/src/design/jobs/cryogenicist.md b/src/design/jobs/cryogenicist.md index da8aa9b..879804f 100644 --- a/src/design/jobs/cryogenicist.md +++ b/src/design/jobs/cryogenicist.md @@ -18,6 +18,9 @@ Unscrupulous Cryogenicists can run the scrubber in reverse, spewing out gas from ## Cryogenics Safety Overrides -The Cryogenicist has an ability which can be used on a cryopod with a patient inside. This ability overrides all safeties on the therapeutic cryopods, husking the patient, but recovering them from any condition. -This last ditch move can be used to save someone who is otherwise in a state beyond saving, but doing so irreparably changes the patient forever more. +The Cryogenicist has an ability which can be used on a cryopod with a patient inside. This ability overrides all safeties on the therapeutic cryopods, husking the patient, but temporarily recovering them from any condition. Overriding the safety like this is damaging to the cryopod equipment itself, and can't be done more than one time per round. + +This last ditch move can be used to save someone who is otherwise in a state beyond saving, but doing so irreparably dooms the patient. +After being husked in this way, the patient has three minuites to answer questions and dictate their last wishes. Beyond those three minuites, their husked body begins to melt and decay, dealing genetic damage. +Remaining in a room filled with Cryogas can prevent this decay, but the condition itself is fatal as the body was not augmented to be preserved and survive in the same way a Cryojunkie's would be. diff --git a/src/design/jobs/ecologist.md b/src/design/jobs/ecologist.md new file mode 100644 index 0000000..7e4c700 --- /dev/null +++ b/src/design/jobs/ecologist.md @@ -0,0 +1,21 @@ +# Ecologist + +{{#template ../../templates/implemented.md}} + +The Ecologist is a **Custodial** and **Science** job that manages the station's artifical habitats, including the public gardens, experiment enclosures and offworld ecology research. +Their duties involve tidying, trimming, weeding, caring for animals, and maintaning the fine balance of the stations ecosystems. They're somewhat of a jack of all trades around the station. +Their trusty hardhat, rake and hedge trimmers help out with this, but their true talents come from years of experience with the strange things they find around the station. + +## Vetenarian Care + +The Ecologist, in addition to their groundskeeping tools, has access to the Vetenarian Ward to heal and operate on sick or injured pets from the station. The ward comes with a full set of Surgical Tools, along with first aid supplies. In a pinch, the lab can be used to operate on people as well, at reduced efficency. + +## Identifying Eye + +Strange plants and fungi can be found all over the station. Some might grow in miasma, other might grow on fungal creep, some naturally grow in maintainance, others on soil in the station's artificial habitats. +At the start of each round, the effects of these plants are randomized, but the Ecologist is able to tell at a glance what effects they have, fully aware of the finer details of the station ecology. + +## Gentle Touch + +A true ecologist is dedicated to perserving natural enviroments, no matter how dangerous they may be, and that means being able to safely interact with them without raising hostility from the life that calls that habitat home. +The Ecologist won't cause any agression from natural threats on the station, such as wild animals, pests, or ferrofungus, unless the Ecologist exhibits threat by entering the harm stance near to them. From 3e9ce461a722d7bf1df0bea2ee0629b35d92bad8 Mon Sep 17 00:00:00 2001 From: SophiaImpetus Date: Tue, 11 Aug 2026 05:30:52 +0100 Subject: [PATCH 05/12] spelling --- src/design/jobs/ecologist.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/design/jobs/ecologist.md b/src/design/jobs/ecologist.md index 7e4c700..af9c598 100644 --- a/src/design/jobs/ecologist.md +++ b/src/design/jobs/ecologist.md @@ -2,20 +2,20 @@ {{#template ../../templates/implemented.md}} -The Ecologist is a **Custodial** and **Science** job that manages the station's artifical habitats, including the public gardens, experiment enclosures and offworld ecology research. -Their duties involve tidying, trimming, weeding, caring for animals, and maintaning the fine balance of the stations ecosystems. They're somewhat of a jack of all trades around the station. +The Ecologist is a **Custodial** and **Science** job that manages the station's artificial habitats, including the public gardens, experiment enclosures and offworld ecology research. +Their duties involve tidying, trimming, weeding, caring for animals, and maintaining the fine balance of the stations ecosystems. They're somewhat of a jack of all trades around the station. Their trusty hardhat, rake and hedge trimmers help out with this, but their true talents come from years of experience with the strange things they find around the station. -## Vetenarian Care +## Veterinarian Care -The Ecologist, in addition to their groundskeeping tools, has access to the Vetenarian Ward to heal and operate on sick or injured pets from the station. The ward comes with a full set of Surgical Tools, along with first aid supplies. In a pinch, the lab can be used to operate on people as well, at reduced efficency. +The Ecologist, in addition to their groundskeeping tools, has access to the Veterinarian Ward to heal and operate on sick or injured pets from the station. The ward comes with a full set of Surgical Tools, along with first aid supplies. In a pinch, the lab can be used to operate on people as well, at reduced efficiency. ## Identifying Eye -Strange plants and fungi can be found all over the station. Some might grow in miasma, other might grow on fungal creep, some naturally grow in maintainance, others on soil in the station's artificial habitats. +Strange plants and fungi can be found all over the station. Some might grow in miasma, other might grow on fungal creep, some naturally grow in maintenance, others on soil in the station's artificial habitats. At the start of each round, the effects of these plants are randomized, but the Ecologist is able to tell at a glance what effects they have, fully aware of the finer details of the station ecology. ## Gentle Touch -A true ecologist is dedicated to perserving natural enviroments, no matter how dangerous they may be, and that means being able to safely interact with them without raising hostility from the life that calls that habitat home. -The Ecologist won't cause any agression from natural threats on the station, such as wild animals, pests, or ferrofungus, unless the Ecologist exhibits threat by entering the harm stance near to them. +A true ecologist is dedicated to preserving natural environments, no matter how dangerous they may be, and that means being able to safely interact with them without raising hostility from the life that calls that habitat home. +The Ecologist won't cause any aggression from natural threats on the station, such as wild animals, pests, or ferrofungus, unless the Ecologist exhibits threat by entering the harm stance near to them. From 345f2c806202484077810fef508ee5b07603aa43 Mon Sep 17 00:00:00 2001 From: SophiaImpetus Date: Tue, 11 Aug 2026 05:57:40 +0100 Subject: [PATCH 06/12] pet autopsy + its unimplemented --- src/design/jobs/.animal-control.md.kate-swp | Bin 0 -> 120 bytes src/design/jobs/.bionic-surgeon.md.kate-swp | Bin 0 -> 120 bytes src/design/jobs/.cryogenicist.md.kate-swp | Bin 0 -> 120 bytes src/design/jobs/.ecologist.md.kate-swp | Bin 0 -> 120 bytes src/design/jobs/.hazmat.md.kate-swp | Bin 0 -> 120 bytes src/design/jobs/ecologist.md | 7 +++++-- 6 files changed, 5 insertions(+), 2 deletions(-) create mode 100644 src/design/jobs/.animal-control.md.kate-swp create mode 100644 src/design/jobs/.bionic-surgeon.md.kate-swp create mode 100644 src/design/jobs/.cryogenicist.md.kate-swp create mode 100644 src/design/jobs/.ecologist.md.kate-swp create mode 100644 src/design/jobs/.hazmat.md.kate-swp diff --git a/src/design/jobs/.animal-control.md.kate-swp b/src/design/jobs/.animal-control.md.kate-swp new file mode 100644 index 0000000000000000000000000000000000000000..7f717c4819ba5a1ad837b39814b58094c24c0077 GIT binary patch literal 120 zcmZQzU=Z?7EJ;-eE>A2_aLdd|RWQ;sU|?Vnc~yRjMTuqI)`MxYr(fD#eX6wLeqL}8 zP=*PJK|se7NWeIH)z!)+sksF?AhY!J^nnP*E!Hp1%LK}#=BDPAq^9WQrqtHD0s#5; BBYpq? literal 0 HcmV?d00001 diff --git a/src/design/jobs/.bionic-surgeon.md.kate-swp b/src/design/jobs/.bionic-surgeon.md.kate-swp new file mode 100644 index 0000000000000000000000000000000000000000..896a91c97954874942424d828a9bf4d075ca41c2 GIT binary patch literal 120 zcmZQzU=Z?7EJ;-eE>A2_aLdd|RWQ;sU|?Vnanal^q+>pxd58X@&^uyJB{Q`pxPpU# zGE6`W0y>^R0>;s+u2wEd%`M0QnWd+v4@59-v3_Y@CQv3dH#M&$HAOEsrMA`;0FX!@ AAOHXW literal 0 HcmV?d00001 diff --git a/src/design/jobs/.cryogenicist.md.kate-swp b/src/design/jobs/.cryogenicist.md.kate-swp new file mode 100644 index 0000000000000000000000000000000000000000..d5c732b4fc5a46cdee9b705646fd305603840b0d GIT binary patch literal 120 zcmZQzU=Z?7EJ;-eE>A2_aLdd|RWQ;sU|?VnX`jLJInX(D{%MU4*SQMC{RRIQ*arsz zWte~%1av%s1dO9sU9DV_np=A2_aLdd|RWQ;sU|?Vn>HmNBpbOVUbM^ggWy0~s;HMbxKWR{+uJ`lmU#rmarnLwG;+|<01)D*qkl-gQX0KktT Avj6}9 literal 0 HcmV?d00001 diff --git a/src/design/jobs/.hazmat.md.kate-swp b/src/design/jobs/.hazmat.md.kate-swp new file mode 100644 index 0000000000000000000000000000000000000000..01ac0c7d0f23813d061a6510bec0ce59c31b1ba7 GIT binary patch literal 120 zcmZQzU=Z?7EJ;-eE>A2_aLdd|RWQ;sU|?VndG_{hJJapJ_kFwfY=0 Date: Tue, 11 Aug 2026 06:00:09 +0100 Subject: [PATCH 07/12] its unimplemented. --- src/design/jobs/.animal-control.md.kate-swp | Bin 120 -> 0 bytes src/design/jobs/.bionic-surgeon.md.kate-swp | Bin 120 -> 0 bytes src/design/jobs/.cryogenicist.md.kate-swp | Bin 120 -> 0 bytes src/design/jobs/.ecologist.md.kate-swp | Bin 120 -> 0 bytes src/design/jobs/.hazmat.md.kate-swp | Bin 120 -> 0 bytes src/design/jobs/animal-control.md | 2 +- src/design/jobs/bionic-surgeon.md | 2 +- src/design/jobs/cryogenicist.md | 2 +- src/design/jobs/ecologist.md | 2 +- src/design/jobs/hazmat.md | 2 +- 10 files changed, 5 insertions(+), 5 deletions(-) delete mode 100644 src/design/jobs/.animal-control.md.kate-swp delete mode 100644 src/design/jobs/.bionic-surgeon.md.kate-swp delete mode 100644 src/design/jobs/.cryogenicist.md.kate-swp delete mode 100644 src/design/jobs/.ecologist.md.kate-swp delete mode 100644 src/design/jobs/.hazmat.md.kate-swp diff --git a/src/design/jobs/.animal-control.md.kate-swp b/src/design/jobs/.animal-control.md.kate-swp deleted file mode 100644 index 7f717c4819ba5a1ad837b39814b58094c24c0077..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 120 zcmZQzU=Z?7EJ;-eE>A2_aLdd|RWQ;sU|?Vnc~yRjMTuqI)`MxYr(fD#eX6wLeqL}8 zP=*PJK|se7NWeIH)z!)+sksF?AhY!J^nnP*E!Hp1%LK}#=BDPAq^9WQrqtHD0s#5; BBYpq? diff --git a/src/design/jobs/.bionic-surgeon.md.kate-swp b/src/design/jobs/.bionic-surgeon.md.kate-swp deleted file mode 100644 index 896a91c97954874942424d828a9bf4d075ca41c2..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 120 zcmZQzU=Z?7EJ;-eE>A2_aLdd|RWQ;sU|?Vnanal^q+>pxd58X@&^uyJB{Q`pxPpU# zGE6`W0y>^R0>;s+u2wEd%`M0QnWd+v4@59-v3_Y@CQv3dH#M&$HAOEsrMA`;0FX!@ AAOHXW diff --git a/src/design/jobs/.cryogenicist.md.kate-swp b/src/design/jobs/.cryogenicist.md.kate-swp deleted file mode 100644 index d5c732b4fc5a46cdee9b705646fd305603840b0d..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 120 zcmZQzU=Z?7EJ;-eE>A2_aLdd|RWQ;sU|?VnX`jLJInX(D{%MU4*SQMC{RRIQ*arsz zWte~%1av%s1dO9sU9DV_np=A2_aLdd|RWQ;sU|?Vn>HmNBpbOVUbM^ggWy0~s;HMbxKWR{+uJ`lmU#rmarnLwG;+|<01)D*qkl-gQX0KktT Avj6}9 diff --git a/src/design/jobs/.hazmat.md.kate-swp b/src/design/jobs/.hazmat.md.kate-swp deleted file mode 100644 index 01ac0c7d0f23813d061a6510bec0ce59c31b1ba7..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 120 zcmZQzU=Z?7EJ;-eE>A2_aLdd|RWQ;sU|?VndG_{hJJapJ_kFwfY=0 Date: Fri, 21 Aug 2026 22:02:26 +0100 Subject: [PATCH 08/12] bionic surgeon does not directly interact with worms --- src/design/jobs/bionic-surgeon.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/design/jobs/bionic-surgeon.md b/src/design/jobs/bionic-surgeon.md index 0e7f032..e4ef2b4 100644 --- a/src/design/jobs/bionic-surgeon.md +++ b/src/design/jobs/bionic-surgeon.md @@ -3,7 +3,7 @@ {{#template ../../templates/unimplemented.md}} The Bionic Surgeon is a **Medical** job who excels in quick surgical procedures and is the only one who can safely operate on patients to install their Bionic Transplants. -As well as this, the Bionic Surgeon can attempt to surgically remove worms from a patient. This process is always fatal to the subject. +As well as this, the Bionic Surgeon can use their surgical skills to inflict intentional injuries on otherwise healthy patients. ## We Can Rebuild Them! From da622e8bbb1a1373b9bfd9e1b74b2e59f24a918e Mon Sep 17 00:00:00 2001 From: SophiaImpetus Date: Sat, 22 Aug 2026 20:02:47 +0100 Subject: [PATCH 09/12] removes plant ID and science access from Ecologist --- src/design/jobs/ecologist.md | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/src/design/jobs/ecologist.md b/src/design/jobs/ecologist.md index 15d31d6..ca73273 100644 --- a/src/design/jobs/ecologist.md +++ b/src/design/jobs/ecologist.md @@ -2,9 +2,9 @@ {{#template ../../templates/unimplemented.md}} -The Ecologist is a **Custodial** and **Science** job that manages the station's artificial habitats, including the public gardens, experiment enclosures and offworld ecology research. +The Ecologist is a **Custodial** job that manages the station's artificial habitats, including the public gardens, experiment enclosures and offworld ecology research. Their duties involve tidying, trimming, weeding, caring for animals, and maintaining the fine balance of the stations ecosystems. They're somewhat of a jack of all trades around the station. -Their trusty hardhat, rake and hedge trimmers help out with this, but their true talents come from years of experience with the strange things they find around the station. +Their trusty hardhat, rake and hedge trimmers help out with groundskeeping, but their real skill is their ability to avoid aggrevating other lifeforms on the station. ## Veterinarian Care @@ -12,10 +12,6 @@ The Ecologist, in addition to their groundskeeping tools, has access to the Vete In a pinch, the ward can be used to operate on people as well, but the Veterinarian Surgical Table has a reduced efficiency when used by people. Should a pet somehow be under the control of a player (e.g. through [Reincarnation](../reincarnation.md)), the Ecologist can also Autopsy dead pets to learn their identity, using their own autopsy scalpel. They lack the expertise to autopsy humans this way. -## Identifying Eye - -Strange plants and fungi can be found all over the station. Some might grow in filth, others might grow on fungal creep, some naturally grow in maintenance and on soil in the station's artificial habitats. -At the start of each round, the effects of these plants are randomized, but the Ecologist is able to tell at a glance what effects they have, fully aware of the finer details of the station ecology. ## Gentle Touch From 56a9d36dc002de9f1c3d23ac5675e86113c0bfd9 Mon Sep 17 00:00:00 2001 From: SophiaImpetus Date: Mon, 24 Aug 2026 06:44:36 +0100 Subject: [PATCH 10/12] remove surgeon, cryogenicist and ecologist. --- src/SUMMARY.md | 3 --- src/design/jobs/bionic-surgeon.md | 27 --------------------------- src/design/jobs/cryogenicist.md | 26 -------------------------- src/design/jobs/ecologist.md | 20 -------------------- 4 files changed, 76 deletions(-) delete mode 100644 src/design/jobs/bionic-surgeon.md delete mode 100644 src/design/jobs/cryogenicist.md delete mode 100644 src/design/jobs/ecologist.md diff --git a/src/SUMMARY.md b/src/SUMMARY.md index e490491..167d94e 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -63,10 +63,7 @@ - [Jobs](design/jobs.md) - [Animal Control](design/jobs/animal-control.md) - [Bartender](design/jobs/bartender.md) - - [Ecologist](design/jobs/ecologist.md) - - [Bionic Surgeon](design/jobs/bionic-surgeon.md) - [Coroner](design/jobs/coroner.md) - - [Cryogenicist](design/jobs/cryogenicist.md) - [Detective](design/jobs/detective.md) - [Forensic Scientist](design/jobs/forensic-scientist.md) - [Hazardous Materials Responder](design/jobs/hazmat.md) diff --git a/src/design/jobs/bionic-surgeon.md b/src/design/jobs/bionic-surgeon.md deleted file mode 100644 index e4ef2b4..0000000 --- a/src/design/jobs/bionic-surgeon.md +++ /dev/null @@ -1,27 +0,0 @@ -# Bionic Surgeon - -{{#template ../../templates/unimplemented.md}} - -The Bionic Surgeon is a **Medical** job who excels in quick surgical procedures and is the only one who can safely operate on patients to install their Bionic Transplants. -As well as this, the Bionic Surgeon can use their surgical skills to inflict intentional injuries on otherwise healthy patients. - -## We Can Rebuild Them! - -The Bionic Surgeon's medical locker has a portable freezer containing three Bionic Transplants. -Bionic Transplants are the latest frontier in biotechnology, and the culmination of research into biotechnologies that this research vessel has been working on. Typically, they're used in monkey experiments. - -Bionic Transplants can only be applied by the Bionic Surgeon. This risky surgery requires the patient to be on an operating table to function. -A transplant has both an immediate benefit to the patient, and permanently alters their biology, with positives and drawbacks to receiving the transplant. - -The Bionic Surgeon's portable freezer contains the following: -- Hardened Skin. This skin transplant replaces all damaged external tissues, recovering a chunk of most forms of damage when transplanted. This skin replacement raises the recipient's HP by a bit once transplanted, but makes their skin tone bright red. -- Bionic Lungs. This lung transplant will replace smoke damaged lungs, curing smoke inhalation instantly. Bionic Lungs naturally filter air breathed in, granting the effects of a gas mask against dangerous gases, but cause the wearer to wheeze when talking. -- Iron Stomach. Removes un-metabolized chemicals when transplanted. Having an Iron Stomach allows you to swallow items into an internal inventory, or retch them back out. When you go into a critical state, you spew out everything in your internal storage involuntarily. - - -## Surgical Malpractice - -A few cuts in the wrong places can leave a patient far worse off than before. -As an action, the Bionic Surgeon can choose a type of injury and then operate on a patient who is in a critical state, restrained on a bed, or laying on a surgery table. -If the doafter is successful, the Surgeon inflicts their chosen injury on the patient. -This can be used to hobble someone to keep them on a short leash, cause the rapid deterioration of health in someone who was seeking helpful treatment... Whatever you think justifies making Hippocrates hang his head in shame. diff --git a/src/design/jobs/cryogenicist.md b/src/design/jobs/cryogenicist.md deleted file mode 100644 index 0288068..0000000 --- a/src/design/jobs/cryogenicist.md +++ /dev/null @@ -1,26 +0,0 @@ -# Cryogenicist - -{{#template ../../templates/unimplemented.md}} - -The Cryogenicist is a **Medical** job who has access to cryogas and cryonics equipment. They manage cryosleep and the cryopods in medical. As part of their expertise, they're also permitted to work in atmospherics. - - -## Introduction to Cryology - -The Cryogenicist is the only one permitted by international cryonics safety regulations to enter the Cryogas storage rooms in Medical and in Cryosleep. -Cryopods and Cryosleep needs a therapeutic volume of Cryogas pumped in to operate correctly, and the Cryogenicist makes sure those piping systems are operating normally. - -In order to assist them in doing this, and in dealing with potential leaks, the Cryogenicist has a specialized cold environment suit that protects them from cryogas and frost damage. -They also have a Backpack Gas Scrubber, a tank which can be mounted on their back and used alongside their Gas Vacuum to suck up dangerous cryogas, or other gas leaks, from the station. -Unscrupulous Cryogenicists can run the scrubber in reverse, spewing out gas from the connected tank into the room and the faces of whoever they aim at. - - - -## Cryogenics Safety Overrides - -The Cryogenicist has an ability which can be used on a cryopod with a patient inside. This ability overrides all safeties on the therapeutic cryopods, husking the patient, but temporarily recovering them from any condition. -Overriding the safety like this is damaging to the cryopod equipment itself, and can't be done more than one time per round. - -This last ditch move can be used to save someone who is otherwise in a state beyond saving, but doing so irreparably dooms the patient. -After being husked in this way, the patient has three minuites to answer questions and dictate their last wishes. Beyond those three minuites, their husked body begins to melt and decay, dealing genetic damage. -Remaining in a room filled with Cryogas can prevent this decay, but the condition itself is fatal as the body was not augmented to be preserved and survive in the same way a Cryojunkie's would be. diff --git a/src/design/jobs/ecologist.md b/src/design/jobs/ecologist.md deleted file mode 100644 index ca73273..0000000 --- a/src/design/jobs/ecologist.md +++ /dev/null @@ -1,20 +0,0 @@ -# Ecologist - -{{#template ../../templates/unimplemented.md}} - -The Ecologist is a **Custodial** job that manages the station's artificial habitats, including the public gardens, experiment enclosures and offworld ecology research. -Their duties involve tidying, trimming, weeding, caring for animals, and maintaining the fine balance of the stations ecosystems. They're somewhat of a jack of all trades around the station. -Their trusty hardhat, rake and hedge trimmers help out with groundskeeping, but their real skill is their ability to avoid aggrevating other lifeforms on the station. - -## Veterinarian Care - -The Ecologist, in addition to their groundskeeping tools, has access to the Veterinarian Ward to heal and operate on sick or injured pets from the station. The ward comes with a full set of Surgical Tools, along with first aid supplies. -In a pinch, the ward can be used to operate on people as well, but the Veterinarian Surgical Table has a reduced efficiency when used by people. -Should a pet somehow be under the control of a player (e.g. through [Reincarnation](../reincarnation.md)), the Ecologist can also Autopsy dead pets to learn their identity, using their own autopsy scalpel. They lack the expertise to autopsy humans this way. - - -## Gentle Touch - -A true ecologist is dedicated to preserving natural environments, no matter how dangerous they may be, and that means being able to safely interact with them without raising hostility from the life that calls that habitat home. -The Ecologist won't cause any aggression from natural threats on the station, such as wild animals, pests, or ferrofungus, unless the Ecologist exhibits threat by entering the harm stance near to them. -Due to this they can traverse hazardous areas for loot or save crew members from dangerous situations without needing to engage in combat. From 0234517ecffd834940c5d1b4831681949159c6c0 Mon Sep 17 00:00:00 2001 From: SophiaImpetus Date: Mon, 24 Aug 2026 07:17:25 +0100 Subject: [PATCH 11/12] Update animal-control.md --- src/design/jobs/animal-control.md | 1 + 1 file changed, 1 insertion(+) diff --git a/src/design/jobs/animal-control.md b/src/design/jobs/animal-control.md index d11e29e..d5256ee 100644 --- a/src/design/jobs/animal-control.md +++ b/src/design/jobs/animal-control.md @@ -10,6 +10,7 @@ Tasked with keeping the station clean, especially of the various pests and occas Mousetraps, Beartraps, these are the essential tools of the job. Shakers of rat poison can be used to contaminate food that pests might try to eat. A tranquilizer rifle can put to sleep rogue experiments or station pets that are causing trouble without needing to kill them outright. +This rifle is air powered and comes with a box of Animal Tranquilizer darts. Animal Tranquilizer will near-instantly put to sleep animals, but also raises the [Calm](../emotions/calm.md) level of humans hit by one, potentially putting them to sleep if they are already at maximum calm. As part of the custodial team, the Animal Control job also has access to the same basic janitorial cleaning tools to make themselves busy while no animals are about, or clean up after the animals. From 60b47b24303106047d178985a26e4ec1e329b802 Mon Sep 17 00:00:00 2001 From: SophiaImpetus Date: Mon, 24 Aug 2026 07:36:41 +0100 Subject: [PATCH 12/12] Update animal-control.md --- src/design/jobs/animal-control.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/design/jobs/animal-control.md b/src/design/jobs/animal-control.md index d5256ee..60796bc 100644 --- a/src/design/jobs/animal-control.md +++ b/src/design/jobs/animal-control.md @@ -10,7 +10,8 @@ Tasked with keeping the station clean, especially of the various pests and occas Mousetraps, Beartraps, these are the essential tools of the job. Shakers of rat poison can be used to contaminate food that pests might try to eat. A tranquilizer rifle can put to sleep rogue experiments or station pets that are causing trouble without needing to kill them outright. -This rifle is air powered and comes with a box of Animal Tranquilizer darts. Animal Tranquilizer will near-instantly put to sleep animals, but also raises the [Calm](../emotions/calm.md) level of humans hit by one, potentially putting them to sleep if they are already at maximum calm. +This rifle is air powered and comes with a box of Animal Tranquilizer darts. Animal Tranquilizer will near-instantly put to sleep animals. +It also raises the [Calm](../emotions/calm.md) level of humans hit by one while the chemicals are in their blood stream, potentially putting them to sleep if they are already at maximum calm from other sources. As part of the custodial team, the Animal Control job also has access to the same basic janitorial cleaning tools to make themselves busy while no animals are about, or clean up after the animals.