I have directly built and tested the latest fabric source code with the improved sodium "material" null issue.
However, the issue still occurs when connecting to a world after creation, but only in specific worlds. Even in worlds where the problem does not occur, all tree leaves are rendered in gray. The phenomenon of leaves rendering in gray occurs only in the first world after starting the game and is resolved upon reconnecting.
If you are unable to find the error in certain worlds, please at least fix the issue where leaves turn gray. This occurs only in the first world after launching the game or on multiplayer servers.
The only mods are sodium, fabric api, and forge config api port.
latest.log
crash-2026-04-12_00.23.53-client.txt

I have directly built and tested the latest fabric source code with the improved sodium "material" null issue.
However, the issue still occurs when connecting to a world after creation, but only in specific worlds. Even in worlds where the problem does not occur, all tree leaves are rendered in gray. The phenomenon of leaves rendering in gray occurs only in the first world after starting the game and is resolved upon reconnecting.
If you are unable to find the error in certain worlds, please at least fix the issue where leaves turn gray. This occurs only in the first world after launching the game or on multiplayer servers.
The only mods are sodium, fabric api, and forge config api port.
latest.log
crash-2026-04-12_00.23.53-client.txt