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NiflibTypes.cpp
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1952 lines (1881 loc) · 76.1 KB
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#include "NiflibTypes.h"
#include "obj/ATextureRenderData.h"
#include "obj/AvoidNode.h"
#include "obj/bhkAabbPhantom.h"
#include "obj/bhkBlendCollisionObject.h"
#include "obj/bhkBlendController.h"
#include "obj/bhkBoxShape.h"
#include "obj/bhkBreakableConstraint.h"
#include "obj/bhkBvTreeShape.h"
#include "obj/bhkCapsuleShape.h"
#include "obj/bhkCollisionObject.h"
#include "obj/bhkConstraint.h"
#include "obj/bhkConvexListShape.h"
#include "obj/bhkConvexShape.h"
#include "obj/bhkConvexTransformShape.h"
#include "obj/bhkConvexVerticesShape.h"
#include "obj/bhkEntity.h"
#include "obj/bhkHingeConstraint.h"
#include "obj/bhkLimitedHingeConstraint.h"
#include "obj/bhkLiquidAction.h"
#include "obj/bhkListShape.h"
#include "obj/bhkMalleableConstraint.h"
#include "obj/bhkMoppBvTreeShape.h"
#include "obj/bhkMultiSphereShape.h"
#include "obj/bhkNiCollisionObject.h"
#include "obj/bhkNiTriStripsShape.h"
#include "obj/bhkOrientHingedBodyAction.h"
#include "obj/bhkPackedNiTriStripsShape.h"
#include "obj/bhkPCollisionObject.h"
#include "obj/bhkPhantom.h"
#include "obj/bhkPrismaticConstraint.h"
#include "obj/bhkRagdollConstraint.h"
#include "obj/bhkRefObject.h"
#include "obj/bhkRigidBody.h"
#include "obj/bhkRigidBodyT.h"
#include "obj/bhkSerializable.h"
#include "obj/bhkShape.h"
#include "obj/bhkShapeCollection.h"
#include "obj/bhkShapePhantom.h"
#include "obj/bhkSimpleShapePhantom.h"
#include "obj/bhkSPCollisionObject.h"
#include "obj/bhkSphereRepShape.h"
#include "obj/bhkSphereShape.h"
#include "obj/bhkStiffSpringConstraint.h"
#include "obj/bhkTransformShape.h"
#include "obj/bhkWorldObject.h"
#include "obj/BSAnimNotes.h"
#include "obj/BSBlastNode.h"
#include "obj/BSBound.h"
#include "obj/BSDamageStage.h"
#include "obj/BSDebrisNode.h"
#include "obj/BSDecalPlacementVectorExtraData.h"
#include "obj/BSDismemberSkinInstance.h"
#include "obj/BSDistantTreeShaderProperty.h"
#include "obj/BSFadeNode.h"
#include "obj/BSFrustumFOVController.h"
#include "obj/BSFurnitureMarker.h"
#include "obj/BSKeyframeController.h"
#include "obj/BSMasterParticleSystem.h"
#include "obj/BSMaterialEmittanceMultController.h"
#include "obj/BSMultiBound.h"
#include "obj/BSMultiBoundAABB.h"
#include "obj/BSMultiBoundData.h"
#include "obj/BSMultiBoundNode.h"
#include "obj/BSMultiBoundSphere.h"
#include "obj/BSOrderedNode.h"
#include "obj/BSParentVelocityModifier.h"
#include "obj/BSPSysArrayEmitter.h"
#include "obj/BSPSysMultiTargetEmitterCtlr.h"
#include "obj/BSPSysSimpleColorModifier.h"
#include "obj/BSPSysStripUpdateModifier.h"
#include "obj/BSRefractionFirePeriodController.h"
#include "obj/BSRefractionStrengthController.h"
#include "obj/BSSegmentedTriShape.h"
#include "obj/BSShaderLightingProperty.h"
#include "obj/BSShaderNoLightingProperty.h"
#include "obj/BSShaderPPLightingProperty.h"
#include "obj/BSShaderProperty.h"
#include "obj/BSShaderTextureSet.h"
#include "obj/BSStripParticleSystem.h"
#include "obj/BSStripPSysData.h"
#include "obj/BSTreadTransfInterpolator.h"
#include "obj/BSValueNode.h"
#include "obj/BSWArray.h"
#include "obj/BSWindModifier.h"
#include "obj/BSXFlags.h"
#include "obj/DistantLODShaderProperty.h"
#include "obj/FxButton.h"
#include "obj/FxRadioButton.h"
#include "obj/FxWidget.h"
#include "obj/HairShaderProperty.h"
#include "obj/hkPackedNiTriStripsData.h"
#include "obj/Lighting30ShaderProperty.h"
#include "obj/Ni3dsAlphaAnimator.h"
#include "obj/Ni3dsAnimationNode.h"
#include "obj/Ni3dsColorAnimator.h"
#include "obj/Ni3dsMorphShape.h"
#include "obj/Ni3dsParticleSystem.h"
#include "obj/Ni3dsPathController.h"
#include "obj/NiAdditionalGeometryData.h"
#include "obj/NiAlphaController.h"
#include "obj/NiAlphaProperty.h"
#include "obj/NiAmbientLight.h"
#include "obj/NiArkAnimationExtraData.h"
#include "obj/NiArkImporterExtraData.h"
#include "obj/NiArkShaderExtraData.h"
#include "obj/NiArkTextureExtraData.h"
#include "obj/NiArkViewportInfoExtraData.h"
#include "obj/NiAutoNormalParticles.h"
#include "obj/NiAutoNormalParticlesData.h"
#include "obj/NiAVObject.h"
#include "obj/NiAVObjectPalette.h"
#include "obj/NiBezierMesh.h"
#include "obj/NiBezierTriangle4.h"
#include "obj/NiBillboardNode.h"
#include "obj/NiBinaryExtraData.h"
#include "obj/NiBinaryVoxelData.h"
#include "obj/NiBinaryVoxelExtraData.h"
#include "obj/NiBlendBoolInterpolator.h"
#include "obj/NiBlendFloatInterpolator.h"
#include "obj/NiBlendInterpolator.h"
#include "obj/NiBlendPoint3Interpolator.h"
#include "obj/NiBlendTransformInterpolator.h"
#include "obj/NiBone.h"
#include "obj/NiBoneLODController.h"
#include "obj/NiBoolData.h"
#include "obj/NiBooleanExtraData.h"
#include "obj/NiBoolInterpController.h"
#include "obj/NiBoolInterpolator.h"
#include "obj/NiBoolTimelineInterpolator.h"
#include "obj/NiBSAnimationNode.h"
#include "obj/NiBSBoneLODController.h"
#include "obj/NiBSPArrayController.h"
#include "obj/NiBSParticleNode.h"
#include "obj/NiBSplineBasisData.h"
#include "obj/NiBSplineCompFloatInterpolator.h"
#include "obj/NiBSplineCompPoint3Interpolator.h"
#include "obj/NiBSplineCompTransformInterpolator.h"
#include "obj/NiBSplineData.h"
#include "obj/NiBSplineFloatInterpolator.h"
#include "obj/NiBSplineInterpolator.h"
#include "obj/NiBSplinePoint3Interpolator.h"
#include "obj/NiBSplineTransformInterpolator.h"
#include "obj/NiCamera.h"
#include "obj/NiClod.h"
#include "obj/NiClodData.h"
#include "obj/NiClodSkinInstance.h"
#include "obj/NiCollisionData.h"
#include "obj/NiCollisionObject.h"
#include "obj/NiColorData.h"
#include "obj/NiColorExtraData.h"
#include "obj/NiControllerManager.h"
#include "obj/NiControllerSequence.h"
#include "obj/NiDefaultAVObjectPalette.h"
#include "obj/NiDirectionalLight.h"
#include "obj/NiDitherProperty.h"
#include "obj/NiDynamicEffect.h"
#include "obj/NiEnvMappedTriShape.h"
#include "obj/NiEnvMappedTriShapeData.h"
#include "obj/NiExtraData.h"
#include "obj/NiExtraDataController.h"
#include "obj/NiFlipController.h"
#include "obj/NiFloatData.h"
#include "obj/NiFloatExtraData.h"
#include "obj/NiFloatExtraDataController.h"
#include "obj/NiFloatInterpController.h"
#include "obj/NiFloatInterpolator.h"
#include "obj/NiFloatsExtraData.h"
#include "obj/NiFogProperty.h"
#include "obj/NiGeometry.h"
#include "obj/NiGeometryData.h"
#include "obj/NiGeomMorpherController.h"
#include "obj/NiGravity.h"
#include "obj/NiImage.h"
#include "obj/NiIntegerExtraData.h"
#include "obj/NiIntegersExtraData.h"
#include "obj/NiInterpController.h"
#include "obj/NiInterpolator.h"
#include "obj/NiKeyBasedInterpolator.h"
#include "obj/NiKeyframeController.h"
#include "obj/NiKeyframeData.h"
#include "obj/NiLight.h"
#include "obj/NiLightColorController.h"
#include "obj/NiLightDimmerController.h"
#include "obj/NiLightIntensityController.h"
#include "obj/NiLines.h"
#include "obj/NiLinesData.h"
#include "obj/NiLODData.h"
#include "obj/NiLODNode.h"
#include "obj/NiLookAtController.h"
#include "obj/NiLookAtInterpolator.h"
#include "obj/NiMaterialColorController.h"
#include "obj/NiMaterialProperty.h"
#include "obj/NiMeshParticleSystem.h"
#include "obj/NiMeshPSysData.h"
#include "obj/NiMorphController.h"
#include "obj/NiMorphData.h"
#include "obj/NiMorpherController.h"
#include "obj/NiMultiTargetTransformController.h"
#include "obj/NiMultiTextureProperty.h"
#include "obj/NiNode.h"
#include "obj/NiObject.h"
#include "obj/NiObjectNET.h"
#include "obj/NiPalette.h"
#include "obj/NiParticleBomb.h"
#include "obj/NiParticleColorModifier.h"
#include "obj/NiParticleGrowFade.h"
#include "obj/NiParticleMeshes.h"
#include "obj/NiParticleMeshesData.h"
#include "obj/NiParticleMeshModifier.h"
#include "obj/NiParticleModifier.h"
#include "obj/NiParticleRotation.h"
#include "obj/NiParticles.h"
#include "obj/NiParticlesData.h"
#include "obj/NiParticleSystem.h"
#include "obj/NiParticleSystemController.h"
#include "obj/NiPathController.h"
#include "obj/NiPathInterpolator.h"
#include "obj/NiPersistentSrcTextureRendererData.h"
#include "obj/NiPhysXActorDesc.h"
#include "obj/NiPhysXBodyDesc.h"
#include "obj/NiPhysXD6JointDesc.h"
#include "obj/NiPhysXKinematicSrc.h"
#include "obj/NiPhysXMaterialDesc.h"
#include "obj/NiPhysXMeshDesc.h"
#include "obj/NiPhysXProp.h"
#include "obj/NiPhysXPropDesc.h"
#include "obj/NiPhysXShapeDesc.h"
#include "obj/NiPhysXTransformDest.h"
#include "obj/NiPixelData.h"
#include "obj/NiPlanarCollider.h"
#include "obj/NiPoint3InterpController.h"
#include "obj/NiPoint3Interpolator.h"
#include "obj/NiPointLight.h"
#include "obj/NiPortal.h"
#include "obj/NiPosData.h"
#include "obj/NiProperty.h"
#include "obj/NiPSysAgeDeathModifier.h"
#include "obj/NiPSysAirFieldModifier.h"
#include "obj/NiPSysBombModifier.h"
#include "obj/NiPSysBoundUpdateModifier.h"
#include "obj/NiPSysBoxEmitter.h"
#include "obj/NiPSysCollider.h"
#include "obj/NiPSysColliderManager.h"
#include "obj/NiPSysColorModifier.h"
#include "obj/NiPSysCylinderEmitter.h"
#include "obj/NiPSysData.h"
#include "obj/NiPSysDragFieldModifier.h"
#include "obj/NiPSysDragModifier.h"
#include "obj/NiPSysEmitter.h"
#include "obj/NiPSysEmitterCtlr.h"
#include "obj/NiPSysEmitterCtlrData.h"
#include "obj/NiPSysEmitterDeclinationCtlr.h"
#include "obj/NiPSysEmitterDeclinationVarCtlr.h"
#include "obj/NiPSysEmitterInitialRadiusCtlr.h"
#include "obj/NiPSysEmitterLifeSpanCtlr.h"
#include "obj/NiPSysEmitterSpeedCtlr.h"
#include "obj/NiPSysFieldMagnitudeCtlr.h"
#include "obj/NiPSysFieldModifier.h"
#include "obj/NiPSysGravityFieldModifier.h"
#include "obj/NiPSysGravityModifier.h"
#include "obj/NiPSysGravityStrengthCtlr.h"
#include "obj/NiPSysGrowFadeModifier.h"
#include "obj/NiPSysMeshEmitter.h"
#include "obj/NiPSysMeshUpdateModifier.h"
#include "obj/NiPSysModifier.h"
#include "obj/NiPSysModifierActiveCtlr.h"
#include "obj/NiPSysModifierBoolCtlr.h"
#include "obj/NiPSysModifierCtlr.h"
#include "obj/NiPSysModifierFloatCtlr.h"
#include "obj/NiPSysPlanarCollider.h"
#include "obj/NiPSysPositionModifier.h"
#include "obj/NiPSysResetOnLoopCtlr.h"
#include "obj/NiPSysRotationModifier.h"
#include "obj/NiPSysSpawnModifier.h"
#include "obj/NiPSysSphereEmitter.h"
#include "obj/NiPSysSphericalCollider.h"
#include "obj/NiPSysTrailEmitter.h"
#include "obj/NiPSysTurbulenceFieldModifier.h"
#include "obj/NiPSysUpdateCtlr.h"
#include "obj/NiPSysVolumeEmitter.h"
#include "obj/NiPSysVortexFieldModifier.h"
#include "obj/NiRangeLODData.h"
#include "obj/NiRawImageData.h"
#include "obj/NiRollController.h"
#include "obj/NiRoom.h"
#include "obj/NiRoomGroup.h"
#include "obj/NiRotatingParticles.h"
#include "obj/NiRotatingParticlesData.h"
#include "obj/NiScreenElements.h"
#include "obj/NiScreenElementsData.h"
#include "obj/NiScreenLODData.h"
#include "obj/NiSequence.h"
#include "obj/NiSequenceStreamHelper.h"
#include "obj/NiShadeProperty.h"
#include "obj/NiSingleInterpController.h"
#include "obj/NiSkinData.h"
#include "obj/NiSkinInstance.h"
#include "obj/NiSkinPartition.h"
#include "obj/NiSortAdjustNode.h"
#include "obj/NiSourceCubeMap.h"
#include "obj/NiSourceTexture.h"
#include "obj/NiSpecularProperty.h"
#include "obj/NiSphericalCollider.h"
#include "obj/NiSpotLight.h"
#include "obj/NiStencilProperty.h"
#include "obj/NiStringExtraData.h"
#include "obj/NiStringPalette.h"
#include "obj/NiStringsExtraData.h"
#include "obj/NiSwitchNode.h"
#include "obj/NiTextKeyExtraData.h"
#include "obj/NiTexture.h"
#include "obj/NiTextureEffect.h"
#include "obj/NiTextureModeProperty.h"
#include "obj/NiTextureProperty.h"
#include "obj/NiTextureTransformController.h"
#include "obj/NiTexturingProperty.h"
#include "obj/NiTimeController.h"
#include "obj/NiTransformController.h"
#include "obj/NiTransformData.h"
#include "obj/NiTransformInterpolator.h"
#include "obj/NiTransparentProperty.h"
#include "obj/NiTriBasedGeom.h"
#include "obj/NiTriBasedGeomData.h"
#include "obj/NiTriShape.h"
#include "obj/NiTriShapeData.h"
#include "obj/NiTriShapeSkinController.h"
#include "obj/NiTriStrips.h"
#include "obj/NiTriStripsData.h"
#include "obj/NiUVController.h"
#include "obj/NiUVData.h"
#include "obj/NiVectorExtraData.h"
#include "obj/NiVertexColorProperty.h"
#include "obj/NiVertWeightsExtraData.h"
#include "obj/NiVisController.h"
#include "obj/NiVisData.h"
#include "obj/NiWireframeProperty.h"
#include "obj/NiZBufferProperty.h"
#include "RefObject.h"
#include "obj/RootCollisionNode.h"
#include "obj/SkyShaderProperty.h"
#include "obj/TallGrassShaderProperty.h"
#include "obj/TileShaderProperty.h"
#include "obj/VolumetricFogShaderProperty.h"
#include "obj/WaterShaderProperty.h"
UInt32 getNiflibTypeIndex(const Niflib::Type& type) {
if ( type.IsSameType(Niflib::RefObject::TYPE) )
return kNiflibType_RefObject;
if ( type.IsSameType(Niflib::NiObject::TYPE) )
return kNiflibType_NiObject;
if ( type.IsDerivedType(Niflib::NiObjectNET::TYPE) )
if ( type.IsSameType(Niflib::NiAVObject::TYPE) )
return kNiflibType_NiAVObject;
else if ( type.IsSameType(Niflib::NiEnvMappedTriShape::TYPE) )
return kNiflibType_NiEnvMappedTriShape;
else if ( type.IsSameType(Niflib::NiPhysXProp::TYPE) )
return kNiflibType_NiPhysXProp;
else if ( type.IsSameType(Niflib::NiProperty::TYPE) )
return kNiflibType_NiProperty;
else if ( type.IsSameType(Niflib::NiSequenceStreamHelper::TYPE) )
return kNiflibType_NiSequenceStreamHelper;
else if ( type.IsSameType(Niflib::NiTexture::TYPE) )
return kNiflibType_NiTexture;
else if ( type.IsSameType(Niflib::NiSourceTexture::TYPE) )
return kNiflibType_NiSourceTexture;
else if ( type.IsSameType(Niflib::NiSourceCubeMap::TYPE) )
return kNiflibType_NiSourceCubeMap;
else if ( type.IsDerivedType(Niflib::NiAVObject::TYPE) )
if ( type.IsSameType(Niflib::NiBezierMesh::TYPE) )
return kNiflibType_NiBezierMesh;
else if ( type.IsSameType(Niflib::NiCamera::TYPE) )
return kNiflibType_NiCamera;
else if ( type.IsSameType(Niflib::NiDynamicEffect::TYPE) )
return kNiflibType_NiDynamicEffect;
else if ( type.IsSameType(Niflib::NiLight::TYPE) )
return kNiflibType_NiLight;
else if ( type.IsSameType(Niflib::NiTextureEffect::TYPE) )
return kNiflibType_NiTextureEffect;
else if ( type.IsSameType(Niflib::NiGeometry::TYPE) )
return kNiflibType_NiGeometry;
else if ( type.IsSameType(Niflib::NiParticles::TYPE) )
return kNiflibType_NiParticles;
else if ( type.IsSameType(Niflib::NiTriBasedGeom::TYPE) )
return kNiflibType_NiTriBasedGeom;
else if ( type.IsSameType(Niflib::NiNode::TYPE) )
return kNiflibType_NiNode;
else if ( type.IsSameType(Niflib::NiPortal::TYPE) )
return kNiflibType_NiPortal;
else if (type.IsDerivedType(Niflib::NiLight::TYPE) )
if ( type.IsSameType(Niflib::NiAmbientLight::TYPE) )
return kNiflibType_NiAmbientLight;
else if ( type.IsSameType(Niflib::NiDirectionalLight::TYPE) )
return kNiflibType_NiDirectionalLight;
else if ( type.IsSameType(Niflib::NiPointLight::TYPE) )
return kNiflibType_NiPointLight;
else if ( type.IsSameType(Niflib::NiSpotLight::TYPE) )
return kNiflibType_NiSpotLight;
else
return kNiflibType_NiLight;
else if ( type.IsDerivedType(Niflib::NiParticles::TYPE) )
if ( type.IsSameType(Niflib::NiAutoNormalParticles::TYPE) )
return kNiflibType_NiAutoNormalParticles;
else if ( type.IsSameType(Niflib::NiParticleMeshes::TYPE) )
return kNiflibType_NiParticleMeshes;
else if ( type.IsSameType(Niflib::NiParticleSystem::TYPE) )
return kNiflibType_NiParticleSystem;
else if ( type.IsSameType(Niflib::BSStripParticleSystem::TYPE) )
return kNiflibType_BSStripParticleSystem;
else if ( type.IsSameType(Niflib::NiMeshParticleSystem::TYPE) )
return kNiflibType_NiMeshParticleSystem;
else if ( type.IsSameType(Niflib::NiRotatingParticles::TYPE) )
return kNiflibType_NiRotatingParticles;
else
return kNiflibType_NiParticles;
else if ( type.IsDerivedType(Niflib::NiTriBasedGeom::TYPE) )
if ( type.IsSameType(Niflib::NiClod::TYPE) )
return kNiflibType_NiClod;
else if ( type.IsSameType(Niflib::NiLines::TYPE) )
return kNiflibType_NiLines;
else if ( type.IsSameType(Niflib::NiTriShape::TYPE) )
return kNiflibType_NiTriShape;
else if ( type.IsSameType(Niflib::BSSegmentedTriShape::TYPE) )
return kNiflibType_BSSegmentedTriShape;
else if ( type.IsSameType(Niflib::NiScreenElements::TYPE) )
return kNiflibType_NiScreenElements;
else if ( type.IsSameType(Niflib::NiTriStrips::TYPE) )
return kNiflibType_NiTriStrips;
else
return kNiflibType_NiTriBasedGeom;
else if ( type.IsDerivedType(Niflib::NiNode::TYPE) )
if ( type.IsSameType(Niflib::AvoidNode::TYPE) )
return kNiflibType_AvoidNode;
else if ( type.IsSameType(Niflib::BSBlastNode::TYPE) )
return kNiflibType_BSBlastNode;
else if ( type.IsSameType(Niflib::BSDamageStage::TYPE) )
return kNiflibType_BSDamageStage;
else if ( type.IsSameType(Niflib::BSDebrisNode::TYPE) )
return kNiflibType_BSDebrisNode;
else if ( type.IsSameType(Niflib::BSFadeNode::TYPE) )
return kNiflibType_BSFadeNode;
else if ( type.IsSameType(Niflib::BSMasterParticleSystem::TYPE) )
return kNiflibType_BSMasterParticleSystem;
else if ( type.IsSameType(Niflib::BSMultiBoundNode::TYPE) )
return kNiflibType_BSMultiBoundNode;
else if ( type.IsSameType(Niflib::BSOrderedNode::TYPE) )
return kNiflibType_BSOrderedNode;
else if ( type.IsSameType(Niflib::BSValueNode::TYPE) )
return kNiflibType_BSValueNode;
else if ( type.IsSameType(Niflib::FxWidget::TYPE) )
return kNiflibType_FxWidget;
else if ( type.IsSameType(Niflib::FxButton::TYPE) )
return kNiflibType_FxButton;
else if ( type.IsSameType(Niflib::FxRadioButton::TYPE) )
return kNiflibType_FxRadioButton;
else if ( type.IsSameType(Niflib::NiBillboardNode::TYPE) )
return kNiflibType_NiBillboardNode;
else if ( type.IsSameType(Niflib::NiBone::TYPE) )
return kNiflibType_NiBone;
else if ( type.IsSameType(Niflib::NiBSAnimationNode::TYPE) )
return kNiflibType_NiBSAnimationNode;
else if ( type.IsSameType(Niflib::NiBSParticleNode::TYPE) )
return kNiflibType_NiBSParticleNode;
else if ( type.IsSameType(Niflib::NiRoom::TYPE) )
return kNiflibType_NiRoom;
else if ( type.IsSameType(Niflib::NiRoomGroup::TYPE) )
return kNiflibType_NiRoomGroup;
else if ( type.IsSameType(Niflib::NiSortAdjustNode::TYPE) )
return kNiflibType_NiSortAdjustNode;
else if ( type.IsSameType(Niflib::NiSwitchNode::TYPE) )
return kNiflibType_NiSwitchNode;
else if ( type.IsSameType(Niflib::NiLODNode::TYPE) )
return kNiflibType_NiLODNode;
else if ( type.IsSameType(Niflib::RootCollisionNode::TYPE) )
return kNiflibType_RootCollisionNode;
else
return kNiflibType_NiNode;
else
return kNiflibType_NiAVObject;
else if ( type.IsDerivedType(Niflib::NiProperty::TYPE) )
if ( type.IsSameType(Niflib::BSShaderProperty::TYPE) )
return kNiflibType_BSShaderProperty;
else if ( type.IsSameType(Niflib::NiAlphaProperty::TYPE) )
return kNiflibType_NiAlphaProperty;
else if ( type.IsSameType(Niflib::NiDitherProperty::TYPE) )
return kNiflibType_NiDitherProperty;
else if ( type.IsSameType(Niflib::NiFogProperty::TYPE) )
return kNiflibType_NiFogProperty;
else if ( type.IsSameType(Niflib::NiMaterialProperty::TYPE) )
return kNiflibType_NiMaterialProperty;
else if ( type.IsSameType(Niflib::NiMultiTextureProperty::TYPE) )
return kNiflibType_NiMultiTextureProperty;
else if ( type.IsSameType(Niflib::NiShadeProperty::TYPE) )
return kNiflibType_NiShadeProperty;
else if ( type.IsSameType(Niflib::NiSpecularProperty::TYPE) )
return kNiflibType_NiSpecularProperty;
else if ( type.IsSameType(Niflib::NiStencilProperty::TYPE) )
return kNiflibType_NiStencilProperty;
else if ( type.IsSameType(Niflib::NiTextureModeProperty::TYPE) )
return kNiflibType_NiTextureModeProperty;
else if ( type.IsSameType(Niflib::NiTextureProperty::TYPE) )
return kNiflibType_NiTextureProperty;
else if ( type.IsSameType(Niflib::NiTexturingProperty::TYPE) )
return kNiflibType_NiTexturingProperty;
else if ( type.IsSameType(Niflib::NiTransparentProperty::TYPE) )
return kNiflibType_NiTransparentProperty;
else if ( type.IsSameType(Niflib::NiVertexColorProperty::TYPE) )
return kNiflibType_NiVertexColorProperty;
else if ( type.IsSameType(Niflib::NiWireframeProperty::TYPE) )
return kNiflibType_NiWireframeProperty;
else if ( type.IsSameType(Niflib::NiZBufferProperty::TYPE) )
return kNiflibType_NiZBufferProperty;
else if ( type.IsDerivedType(Niflib::BSShaderProperty::TYPE) )
if ( type.IsSameType(Niflib::BSDistantTreeShaderProperty::TYPE) )
return kNiflibType_BSDistantTreeShaderProperty;
else if ( type.IsSameType(Niflib::BSShaderLightingProperty::TYPE) )
return kNiflibType_BSShaderLightingProperty;
else if ( type.IsSameType(Niflib::DistantLODShaderProperty::TYPE) )
return kNiflibType_DistantLODShaderProperty;
else if ( type.IsSameType(Niflib::HairShaderProperty::TYPE) )
return kNiflibType_HairShaderProperty;
else if ( type.IsSameType(Niflib::SkyShaderProperty::TYPE) )
return kNiflibType_SkyShaderProperty;
else if ( type.IsSameType(Niflib::TallGrassShaderProperty::TYPE) )
return kNiflibType_TallGrassShaderProperty;
else if ( type.IsSameType(Niflib::VolumetricFogShaderProperty::TYPE) )
return kNiflibType_VolumetricFogShaderProperty;
else if ( type.IsSameType(Niflib::WaterShaderProperty::TYPE) )
return kNiflibType_WaterShaderProperty;
else if ( type.IsDerivedType(Niflib::BSShaderLightingProperty::TYPE) )
if ( type.IsSameType(Niflib::BSShaderNoLightingProperty::TYPE) )
return kNiflibType_BSShaderNoLightingProperty;
else if ( type.IsSameType(Niflib::BSShaderPPLightingProperty::TYPE) )
return kNiflibType_BSShaderPPLightingProperty;
else if ( type.IsSameType(Niflib::Lighting30ShaderProperty::TYPE) )
return kNiflibType_Lighting30ShaderProperty;
else if ( type.IsSameType(Niflib::TileShaderProperty::TYPE) )
return kNiflibType_TileShaderProperty;
else
return kNiflibType_BSShaderNoLightingProperty;
else
return kNiflibType_BSShaderProperty;
else
return kNiflibType_NiProperty;
else
return kNiflibType_NiObjectNET;
else if ( type.IsDerivedType(Niflib::NiExtraData::TYPE) )
if ( type.IsSameType(Niflib::BSBound::TYPE) )
return kNiflibType_BSBound;
else if ( type.IsSameType(Niflib::BSDecalPlacementVectorExtraData::TYPE) )
return kNiflibType_BSDecalPlacementVectorExtraData;
else if ( type.IsSameType(Niflib::BSFurnitureMarker::TYPE) )
return kNiflibType_BSFurnitureMarker;
else if ( type.IsSameType(Niflib::BSWArray::TYPE) )
return kNiflibType_BSWArray;
else if ( type.IsSameType(Niflib::NiArkAnimationExtraData::TYPE) )
return kNiflibType_NiArkAnimationExtraData;
else if ( type.IsSameType(Niflib::NiArkImporterExtraData::TYPE) )
return kNiflibType_NiArkImporterExtraData;
else if ( type.IsSameType(Niflib::NiArkShaderExtraData::TYPE) )
return kNiflibType_NiArkShaderExtraData;
else if ( type.IsSameType(Niflib::NiArkTextureExtraData::TYPE) )
return kNiflibType_NiArkTextureExtraData;
else if ( type.IsSameType(Niflib::NiArkViewportInfoExtraData::TYPE) )
return kNiflibType_NiArkViewportInfoExtraData;
else if ( type.IsSameType(Niflib::NiBinaryExtraData::TYPE) )
return kNiflibType_NiBinaryExtraData;
else if ( type.IsSameType(Niflib::NiBinaryVoxelExtraData::TYPE) )
return kNiflibType_NiBinaryVoxelExtraData;
else if ( type.IsSameType(Niflib::NiBooleanExtraData::TYPE) )
return kNiflibType_NiBooleanExtraData;
else if ( type.IsSameType(Niflib::NiColorExtraData::TYPE) )
return kNiflibType_NiColorExtraData;
else if ( type.IsSameType(Niflib::NiFloatExtraData::TYPE) )
return kNiflibType_NiFloatExtraData;
else if ( type.IsSameType(Niflib::NiFloatsExtraData::TYPE) )
return kNiflibType_NiFloatsExtraData;
else if ( type.IsSameType(Niflib::NiIntegerExtraData::TYPE) )
return kNiflibType_NiIntegerExtraData;
else if ( type.IsSameType(Niflib::BSXFlags::TYPE) )
return kNiflibType_BSXFlags;
else if ( type.IsSameType(Niflib::NiIntegersExtraData::TYPE) )
return kNiflibType_NiIntegersExtraData;
else if ( type.IsSameType(Niflib::NiStringExtraData::TYPE) )
return kNiflibType_NiStringExtraData;
else if ( type.IsSameType(Niflib::NiStringsExtraData::TYPE) )
return kNiflibType_NiStringsExtraData;
else if ( type.IsSameType(Niflib::NiTextKeyExtraData::TYPE) )
return kNiflibType_NiTextKeyExtraData;
else if ( type.IsSameType(Niflib::NiVectorExtraData::TYPE) )
return kNiflibType_NiVectorExtraData;
else if ( type.IsSameType(Niflib::NiVertWeightsExtraData::TYPE) )
return kNiflibType_NiVertWeightsExtraData;
else
return kNiflibType_NiExtraData;
if ( type.IsSameType(Niflib::ATextureRenderData::TYPE) )
return kNiflibType_ATextureRenderData;
else if ( type.IsSameType(Niflib::bhkRefObject::TYPE) )
return kNiflibType_bhkRefObject;
else if ( type.IsSameType(Niflib::BSAnimNotes::TYPE) )
return kNiflibType_BSAnimNotes;
else if ( type.IsSameType(Niflib::BSDismemberSkinInstance::TYPE) )
return kNiflibType_BSDismemberSkinInstance;
else if ( type.IsSameType(Niflib::BSMultiBound::TYPE) )
return kNiflibType_BSMultiBound;
else if ( type.IsSameType(Niflib::BSMultiBoundData::TYPE) )
return kNiflibType_BSMultiBoundData;
else if ( type.IsSameType(Niflib::BSMultiBoundAABB::TYPE) )
return kNiflibType_BSMultiBoundAABB;
else if ( type.IsSameType(Niflib::BSMultiBoundSphere::TYPE) )
return kNiflibType_BSMultiBoundSphere;
else if ( type.IsSameType(Niflib::BSShaderTextureSet::TYPE) )
return kNiflibType_BSShaderTextureSet;
else if ( type.IsSameType(Niflib::Ni3dsAlphaAnimator::TYPE) )
return kNiflibType_Ni3dsAlphaAnimator;
else if ( type.IsSameType(Niflib::Ni3dsAnimationNode::TYPE) )
return kNiflibType_Ni3dsAnimationNode;
else if ( type.IsSameType(Niflib::Ni3dsColorAnimator::TYPE) )
return kNiflibType_Ni3dsColorAnimator;
else if ( type.IsSameType(Niflib::Ni3dsMorphShape::TYPE) )
return kNiflibType_Ni3dsMorphShape;
else if ( type.IsSameType(Niflib::Ni3dsParticleSystem::TYPE) )
return kNiflibType_Ni3dsParticleSystem;
else if ( type.IsSameType(Niflib::Ni3dsPathController::TYPE) )
return kNiflibType_Ni3dsPathController;
else if ( type.IsSameType(Niflib::NiAdditionalGeometryData::TYPE) )
return kNiflibType_NiAdditionalGeometryData;
else if ( type.IsSameType(Niflib::NiAVObjectPalette::TYPE) )
return kNiflibType_NiAVObjectPalette;
else if ( type.IsSameType(Niflib::NiDefaultAVObjectPalette::TYPE) )
return kNiflibType_NiDefaultAVObjectPalette;
else if ( type.IsSameType(Niflib::NiBezierTriangle4::TYPE) )
return kNiflibType_NiBezierTriangle4;
else if ( type.IsSameType(Niflib::NiBinaryVoxelData::TYPE) )
return kNiflibType_NiBinaryVoxelData;
else if ( type.IsSameType(Niflib::NiBoolData::TYPE) )
return kNiflibType_NiBoolData;
else if ( type.IsSameType(Niflib::NiBSplineData::TYPE) )
return kNiflibType_NiBSplineData;
else if ( type.IsSameType(Niflib::NiClodSkinInstance::TYPE) )
return kNiflibType_NiClodSkinInstance;
else if ( type.IsSameType(Niflib::NiCollisionObject::TYPE) )
return kNiflibType_NiCollisionObject;
else if ( type.IsSameType(Niflib::NiColorData::TYPE) )
return kNiflibType_NiColorData;
else if ( type.IsSameType(Niflib::NiControllerSequence::TYPE) )
return kNiflibType_NiControllerSequence;
else if ( type.IsSameType(Niflib::NiExtraData::TYPE) )
return kNiflibType_NiExtraData;
else if ( type.IsSameType(Niflib::NiFloatData::TYPE) )
return kNiflibType_NiFloatData;
else if ( type.IsSameType(Niflib::NiGeometryData::TYPE) )
return kNiflibType_NiGeometryData;
else if ( type.IsSameType(Niflib::NiImage::TYPE) )
return kNiflibType_NiImage;
else if ( type.IsSameType(Niflib::NiInterpolator::TYPE) )
return kNiflibType_NiInterpolator;
else if ( type.IsSameType(Niflib::NiKeyframeData::TYPE) )
return kNiflibType_NiKeyframeData;
else if ( type.IsSameType(Niflib::NiLODData::TYPE) )
return kNiflibType_NiLODData;
else if ( type.IsSameType(Niflib::NiMorphData::TYPE) )
return kNiflibType_NiMorphData;
else if ( type.IsSameType(Niflib::NiObjectNET::TYPE) )
return kNiflibType_NiObjectNET;
else if ( type.IsSameType(Niflib::NiPalette::TYPE) )
return kNiflibType_NiPalette;
else if ( type.IsSameType(Niflib::NiParticleModifier::TYPE) )
return kNiflibType_NiParticleModifier;
else if ( type.IsSameType(Niflib::NiParticlesData::TYPE) )
return kNiflibType_NiParticlesData;
else if ( type.IsSameType(Niflib::NiPhysXActorDesc::TYPE) )
return kNiflibType_NiPhysXActorDesc;
else if ( type.IsSameType(Niflib::NiPhysXBodyDesc::TYPE) )
return kNiflibType_NiPhysXBodyDesc;
else if ( type.IsSameType(Niflib::NiPhysXD6JointDesc::TYPE) )
return kNiflibType_NiPhysXD6JointDesc;
else if ( type.IsSameType(Niflib::NiPhysXKinematicSrc::TYPE) )
return kNiflibType_NiPhysXKinematicSrc;
else if ( type.IsSameType(Niflib::NiPhysXMaterialDesc::TYPE) )
return kNiflibType_NiPhysXMaterialDesc;
else if ( type.IsSameType(Niflib::NiPhysXMeshDesc::TYPE) )
return kNiflibType_NiPhysXMeshDesc;
else if ( type.IsSameType(Niflib::NiPhysXPropDesc::TYPE) )
return kNiflibType_NiPhysXPropDesc;
else if ( type.IsSameType(Niflib::NiPhysXShapeDesc::TYPE) )
return kNiflibType_NiPhysXShapeDesc;
else if ( type.IsSameType(Niflib::NiPhysXTransformDest::TYPE) )
return kNiflibType_NiPhysXTransformDest;
else if ( type.IsSameType(Niflib::NiPersistentSrcTextureRendererData::TYPE) )
return kNiflibType_NiPersistentSrcTextureRendererData;
else if ( type.IsSameType(Niflib::NiPixelData::TYPE) )
return kNiflibType_NiPixelData;
else if ( type.IsSameType(Niflib::NiPosData::TYPE) )
return kNiflibType_NiPosData;
else if ( type.IsSameType(Niflib::NiPSysCollider::TYPE) )
return kNiflibType_NiPSysCollider;
else if ( type.IsSameType(Niflib::NiPSysEmitterCtlrData::TYPE) )
return kNiflibType_NiPSysEmitterCtlrData;
else if ( type.IsSameType(Niflib::NiPSysModifier::TYPE) )
return kNiflibType_NiPSysModifier;
else if ( type.IsSameType(Niflib::NiPSysPlanarCollider::TYPE) )
return kNiflibType_NiPSysPlanarCollider;
else if ( type.IsSameType(Niflib::NiPSysSphericalCollider::TYPE) )
return kNiflibType_NiPSysSphericalCollider;
else if ( type.IsSameType(Niflib::NiRangeLODData::TYPE) )
return kNiflibType_NiRangeLODData;
else if ( type.IsSameType(Niflib::NiRawImageData::TYPE) )
return kNiflibType_NiRawImageData;
else if ( type.IsSameType(Niflib::NiScreenLODData::TYPE) )
return kNiflibType_NiScreenLODData;
else if ( type.IsSameType(Niflib::NiSequence::TYPE) )
return kNiflibType_NiSequence;
else if ( type.IsSameType(Niflib::NiSkinData::TYPE) )
return kNiflibType_NiSkinData;
else if ( type.IsSameType(Niflib::NiSkinInstance::TYPE) )
return kNiflibType_NiSkinInstance;
else if ( type.IsSameType(Niflib::NiSkinPartition::TYPE) )
return kNiflibType_NiSkinPartition;
else if ( type.IsSameType(Niflib::NiStringPalette::TYPE) )
return kNiflibType_NiStringPalette;
else if ( type.IsSameType(Niflib::NiTimeController::TYPE) )
return kNiflibType_NiTimeController;
else if ( type.IsSameType(Niflib::NiTransformData::TYPE) )
return kNiflibType_NiTransformData;
else if ( type.IsSameType(Niflib::NiUVData::TYPE) )
return kNiflibType_NiUVData;
else if ( type.IsSameType(Niflib::NiVisData::TYPE) )
return kNiflibType_NiVisData;
if ( type.IsDerivedType(Niflib::bhkRefObject::TYPE) )
if ( type.IsSameType(Niflib::bhkSerializable::TYPE) )
return kNiflibType_bhkSerializable;
else if ( type.IsSameType(Niflib::bhkConstraint::TYPE) )
return kNiflibType_bhkConstraint;
else if ( type.IsSameType(Niflib::bhkLiquidAction::TYPE) )
return kNiflibType_bhkLiquidAction;
else if ( type.IsSameType(Niflib::bhkOrientHingedBodyAction::TYPE) )
return kNiflibType_bhkOrientHingedBodyAction;
else if ( type.IsSameType(Niflib::bhkShape::TYPE) )
return kNiflibType_bhkShape;
else if ( type.IsSameType(Niflib::bhkWorldObject::TYPE) )
return kNiflibType_bhkWorldObject;
else if ( type.IsDerivedType(Niflib::bhkConstraint::TYPE) )
if ( type.IsSameType(Niflib::bhkBreakableConstraint::TYPE) )
return kNiflibType_bhkBreakableConstraint;
else if ( type.IsSameType(Niflib::bhkHingeConstraint::TYPE) )
return kNiflibType_bhkHingeConstraint;
else if ( type.IsSameType(Niflib::bhkMalleableConstraint::TYPE) )
return kNiflibType_bhkMalleableConstraint;
else if ( type.IsSameType(Niflib::bhkPrismaticConstraint::TYPE) )
return kNiflibType_bhkPrismaticConstraint;
else if ( type.IsSameType(Niflib::bhkRagdollConstraint::TYPE) )
return kNiflibType_bhkRagdollConstraint;
else if ( type.IsSameType(Niflib::bhkStiffSpringConstraint::TYPE) )
return kNiflibType_bhkStiffSpringConstraint;
else
return kNiflibType_bhkConstraint;
else if ( type.IsDerivedType(Niflib::bhkShape::TYPE) )
if ( type.IsSameType(Niflib::bhkBvTreeShape::TYPE) )
return kNiflibType_bhkBvTreeShape;
else if ( type.IsSameType(Niflib::bhkConvexListShape::TYPE) )
return kNiflibType_bhkConvexListShape;
else if ( type.IsSameType(Niflib::bhkShapeCollection::TYPE) )
return kNiflibType_bhkShapeCollection;
else if ( type.IsSameType(Niflib::bhkSphereRepShape::TYPE) )
return kNiflibType_bhkSphereRepShape;
else if ( type.IsSameType(Niflib::bhkTransformShape::TYPE) )
return kNiflibType_bhkTransformShape;
else if ( type.IsSameType(Niflib::bhkMoppBvTreeShape::TYPE) )
return kNiflibType_bhkMoppBvTreeShape;
else if ( type.IsSameType(Niflib::bhkConvexTransformShape::TYPE) )
return kNiflibType_bhkConvexTransformShape;
else if ( type.IsDerivedType(Niflib::bhkShapeCollection::TYPE) )
if ( type.IsSameType(Niflib::bhkListShape::TYPE) )
return kNiflibType_bhkListShape;
else if ( type.IsSameType(Niflib::bhkNiTriStripsShape::TYPE) )
return kNiflibType_bhkNiTriStripsShape;
else if ( type.IsSameType(Niflib::bhkPackedNiTriStripsShape::TYPE) )
return kNiflibType_bhkPackedNiTriStripsShape;
else if ( type.IsSameType(Niflib::hkPackedNiTriStripsData::TYPE) )
return kNiflibType_hkPackedNiTriStripsData;
else
return kNiflibType_bhkShapeCollection;
else if ( type.IsDerivedType(Niflib::bhkSphereRepShape::TYPE) )
if ( type.IsSameType(Niflib::bhkConvexShape::TYPE) )
return kNiflibType_bhkConvexShape;
else if ( type.IsSameType(Niflib::bhkMultiSphereShape::TYPE) )
return kNiflibType_bhkMultiSphereShape;
else if ( type.IsSameType(Niflib::bhkBoxShape::TYPE) )
return kNiflibType_bhkBoxShape;
else if ( type.IsSameType(Niflib::bhkCapsuleShape::TYPE) )
return kNiflibType_bhkCapsuleShape;
else if ( type.IsSameType(Niflib::bhkConvexVerticesShape::TYPE) )
return kNiflibType_bhkConvexVerticesShape;
else if ( type.IsSameType(Niflib::bhkSphereShape::TYPE) )
return kNiflibType_bhkSphereShape;
else
return kNiflibType_bhkSphereRepShape;
else
return kNiflibType_bhkShape;
else if ( type.IsDerivedType(Niflib::bhkWorldObject::TYPE) )
if ( type.IsSameType(Niflib::bhkEntity::TYPE) )
return kNiflibType_bhkEntity;
else if ( type.IsSameType(Niflib::bhkPhantom::TYPE) )
return kNiflibType_bhkPhantom;
else if ( type.IsSameType(Niflib::bhkRigidBody::TYPE) )
return kNiflibType_bhkRigidBody;
else if ( type.IsSameType(Niflib::bhkRigidBodyT::TYPE) )
return kNiflibType_bhkRigidBodyT;
else if ( type.IsDerivedType(Niflib::bhkPhantom::TYPE) )
if ( type.IsSameType(Niflib::bhkShapePhantom::TYPE) )
return kNiflibType_bhkShapePhantom;
else if ( type.IsSameType(Niflib::bhkAabbPhantom::TYPE) )
return kNiflibType_bhkAabbPhantom;
else if ( type.IsSameType(Niflib::bhkSimpleShapePhantom::TYPE) )
return kNiflibType_bhkSimpleShapePhantom;
else
return kNiflibType_bhkPhantom;
else
return kNiflibType_bhkWorldObject;
else
return kNiflibType_bhkRefObject;
else if ( type.IsDerivedType(Niflib::NiCollisionObject::TYPE) )
if ( type.IsSameType(Niflib::bhkNiCollisionObject::TYPE) )
return kNiflibType_bhkNiCollisionObject;
else if ( type.IsSameType(Niflib::NiCollisionData::TYPE) )
return kNiflibType_NiCollisionData;
else if ( type.IsSameType(Niflib::bhkCollisionObject::TYPE) )
return kNiflibType_bhkCollisionObject;
else if ( type.IsSameType(Niflib::bhkPCollisionObject::TYPE) )
return kNiflibType_bhkPCollisionObject;
else if ( type.IsSameType(Niflib::bhkBlendCollisionObject::TYPE) )
return kNiflibType_bhkBlendCollisionObject;
else if ( type.IsSameType(Niflib::bhkSPCollisionObject::TYPE) )
return kNiflibType_bhkSPCollisionObject;
else
return kNiflibType_NiCollisionObject;
else if ( type.IsDerivedType(Niflib::NiGeometryData::TYPE) )
if ( type.IsSameType(Niflib::NiLinesData::TYPE) )
return kNiflibType_NiLinesData;
else if ( type.IsSameType(Niflib::NiTriBasedGeomData::TYPE) )
return kNiflibType_NiTriBasedGeomData;
else if ( type.IsSameType(Niflib::NiClodData::TYPE) )
return kNiflibType_NiClodData;
else if ( type.IsSameType(Niflib::NiTriShapeData::TYPE) )
return kNiflibType_NiTriShapeData;
else if ( type.IsSameType(Niflib::NiTriStripsData::TYPE) )
return kNiflibType_NiTriStripsData;
else if ( type.IsSameType(Niflib::NiEnvMappedTriShapeData::TYPE) )
return kNiflibType_NiEnvMappedTriShapeData;
else if ( type.IsSameType(Niflib::NiScreenElementsData::TYPE) )
return kNiflibType_NiScreenElementsData;
else
return kNiflibType_NiGeometryData;
else if ( type.IsDerivedType(Niflib::NiParticleModifier::TYPE) )
if ( type.IsSameType(Niflib::NiGravity::TYPE) )
return kNiflibType_NiGravity;
else if ( type.IsSameType(Niflib::NiParticleBomb::TYPE) )
return kNiflibType_NiParticleBomb;
else if ( type.IsSameType(Niflib::NiParticleColorModifier::TYPE) )
return kNiflibType_NiParticleColorModifier;
else if ( type.IsSameType(Niflib::NiParticleGrowFade::TYPE) )
return kNiflibType_NiParticleGrowFade;
else if ( type.IsSameType(Niflib::NiParticleMeshModifier::TYPE) )
return kNiflibType_NiParticleMeshModifier;
else if ( type.IsSameType(Niflib::NiParticleRotation::TYPE) )
return kNiflibType_NiParticleRotation;
else if ( type.IsSameType(Niflib::NiPlanarCollider::TYPE) )
return kNiflibType_NiPlanarCollider;
else if ( type.IsSameType(Niflib::NiSphericalCollider::TYPE) )
return kNiflibType_NiSphericalCollider;
else
return kNiflibType_NiParticleModifier;
else if ( type.IsDerivedType(Niflib::NiParticlesData::TYPE) )
if ( type.IsSameType(Niflib::NiAutoNormalParticlesData::TYPE) )
return kNiflibType_NiAutoNormalParticlesData;
else if ( type.IsSameType(Niflib::NiRotatingParticlesData::TYPE) )
return kNiflibType_NiRotatingParticlesData;
else if ( type.IsSameType(Niflib::NiParticleMeshesData::TYPE) )
return kNiflibType_NiParticleMeshesData;
else if ( type.IsSameType(Niflib::NiPSysData::TYPE) )
return kNiflibType_NiPSysData;
else if ( type.IsSameType(Niflib::BSStripPSysData::TYPE) )
return kNiflibType_BSStripPSysData;
else if ( type.IsSameType(Niflib::NiMeshPSysData::TYPE) )
return kNiflibType_NiMeshPSysData;
else
return kNiflibType_NiParticlesData;
else if ( type.IsDerivedType(Niflib::NiInterpolator::TYPE) )
return kNiflibType_NiInterpolator;
else if ( type.IsDerivedType(Niflib::NiPSysModifier::TYPE) )
return kNiflibType_NiPSysModifier;
else if ( type.IsDerivedType(Niflib::NiTimeController::TYPE) )
return kNiflibType_NiTimeController;
return kNiflibType_UNKNOWN;
}
UInt32 getNiflibTypeIndex(const string& typeStr) {
UInt32 offset = kNiflibType_UNKNOWN;
UInt32 limit = kNiflibType_WaterShaderProperty;
switch (typeStr[0]) {
case 'a':
case 'A':
if ( typeStr[1] == 'T' )
return kNiflibType_ATextureRenderData;
else if ( typeStr[1] == 'v' )
return kNiflibType_AvoidNode;
else
return kNiflibType_UNKNOWN;
break;
case 'b':
case 'B':
if ( typeStr[1] == 'h' ) {
offset = kNiflibType_bhkAabbPhantom;
limit = kNiflibType_BSAnimNotes;
}
else if ( typeStr[1] == 'S' ) {
offset = kNiflibType_BSAnimNotes;
limit = kNiflibType_DistantLODShaderProperty;
}
else
return kNiflibType_UNKNOWN;
break;
case 'c':
case 'C':
return kNiflibType_UNKNOWN;
break;
case 'd':
case 'D':
return kNiflibType_DistantLODShaderProperty;
break;
case 'e':
case 'E':
return kNiflibType_UNKNOWN;
break;
case 'f':
case 'F':
if ( typeStr[2] == 'B' )
return kNiflibType_FxButton;
else if ( typeStr[2] == 'R' )
return kNiflibType_FxRadioButton;
else if ( typeStr[2] == 'W' )
return kNiflibType_FxWidget;
else
return kNiflibType_UNKNOWN;
break;
case 'g':
case 'G':
return kNiflibType_UNKNOWN;
break;
case 'h':
case 'H':
if ( typeStr[1] == 'a' )
return kNiflibType_HairShaderProperty;
else if ( typeStr[1] == 'k' )
return kNiflibType_hkPackedNiTriStripsData;
else
return kNiflibType_UNKNOWN;
break;
case 'i':
case 'I':
case 'j':
case 'J':
case 'k':
case 'K':
return kNiflibType_UNKNOWN;
break;
case 'l':
case 'L':
return kNiflibType_Lighting30ShaderProperty;