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177 lines (156 loc) · 5.37 KB
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// Copyright (c) 2026 The DigiByte Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#if defined(HAVE_CONFIG_H)
#include <config/digibyte-config.h>
#endif
#include <dbwrapper_env.h>
#include <util/fs.h>
#include <util/syserror.h>
#include <leveldb/env.h>
#include <leveldb/slice.h>
#include <leveldb/status.h>
#include <algorithm>
#include <cerrno>
#include <cstdint>
#include <limits>
#include <mutex>
#include <string>
#include <utility>
#ifdef WIN32
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#else
#include <fcntl.h>
#include <sys/types.h>
#include <unistd.h>
#endif
namespace {
leveldb::Status FileError(const std::string& filename, int error)
{
#ifdef WIN32
const auto description = Win32ErrorString(error);
if (error == ERROR_FILE_NOT_FOUND || error == ERROR_PATH_NOT_FOUND) {
return leveldb::Status::NotFound(filename, description);
}
#else
const auto description = SysErrorString(error);
if (error == ENOENT || error == ENOTDIR) {
return leveldb::Status::NotFound(filename, description);
}
#endif
return leveldb::Status::IOError(filename, description);
}
class NoMmapRandomAccessFile final : public leveldb::RandomAccessFile {
public:
explicit NoMmapRandomAccessFile(std::string filename) : m_filename(std::move(filename)) {}
~NoMmapRandomAccessFile() override
{
#ifdef WIN32
if (m_handle != INVALID_HANDLE_VALUE) ::CloseHandle(m_handle);
#else
if (m_fd != -1) ::close(m_fd);
#endif
}
leveldb::Status Open()
{
#ifdef WIN32
const auto path = fs::PathFromString(m_filename);
m_handle = ::CreateFileW(path.c_str(), GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_DELETE,
nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
if (m_handle == INVALID_HANDLE_VALUE) return FileError(m_filename, ::GetLastError());
#else
int flags = O_RDONLY;
#ifdef O_CLOEXEC
flags |= O_CLOEXEC;
#endif
do {
m_fd = ::open(m_filename.c_str(), flags);
} while (m_fd == -1 && errno == EINTR);
if (m_fd == -1) return FileError(m_filename, errno);
#ifndef O_CLOEXEC
if (::fcntl(m_fd, F_SETFD, FD_CLOEXEC) == -1) return FileError(m_filename, errno);
#endif
#endif
return leveldb::Status::OK();
}
leveldb::Status Read(uint64_t offset, size_t n, leveldb::Slice* result, char* scratch) const override
{
*result = leveldb::Slice(scratch, 0);
#ifdef WIN32
constexpr uint64_t max_offset = std::numeric_limits<LONGLONG>::max();
#else
constexpr uint64_t max_offset = std::numeric_limits<off_t>::max();
#endif
if (offset > max_offset || n > max_offset - offset) {
return leveldb::Status::InvalidArgument(m_filename, "Read offset is out of range");
}
if (n == 0) return leveldb::Status::OK();
#ifdef WIN32
// Keep the seek and read together for a synchronous Windows handle.
const std::lock_guard<std::mutex> lock(m_mutex);
LARGE_INTEGER position;
position.QuadPart = static_cast<LONGLONG>(offset);
if (!::SetFilePointerEx(m_handle, position, nullptr, FILE_BEGIN)) {
return FileError(m_filename, ::GetLastError());
}
#endif
size_t done{0};
while (done < n) {
#ifdef WIN32
const auto chunk = static_cast<DWORD>(std::min<size_t>(n - done, std::numeric_limits<DWORD>::max()));
DWORD received{0};
if (!::ReadFile(m_handle, scratch + done, chunk, &received, nullptr)) {
const auto error = ::GetLastError();
*result = leveldb::Slice(scratch, done);
if (error == ERROR_HANDLE_EOF) break;
return FileError(m_filename, error);
}
#else
const size_t chunk = std::min<size_t>(n - done, std::numeric_limits<ssize_t>::max());
const auto received = ::pread(m_fd, scratch + done, chunk, static_cast<off_t>(offset + done));
if (received < 0) {
if (errno == EINTR) continue;
const int error = errno;
*result = leveldb::Slice(scratch, done);
return FileError(m_filename, error);
}
#endif
if (received == 0) break;
done += static_cast<size_t>(received);
}
// EOF is a short read. LevelDB checks block length and checksums itself.
*result = leveldb::Slice(scratch, done);
return leveldb::Status::OK();
}
std::string GetName() const override { return m_filename; }
private:
const std::string m_filename;
#ifdef WIN32
HANDLE m_handle{INVALID_HANDLE_VALUE};
mutable std::mutex m_mutex;
#else
int m_fd{-1};
#endif
};
class NoMmapEnv final : public leveldb::EnvWrapper {
public:
NoMmapEnv() : EnvWrapper(leveldb::Env::Default()) {}
leveldb::Status NewRandomAccessFile(const std::string& filename, leveldb::RandomAccessFile** result) override
{
*result = nullptr;
auto file = std::make_unique<NoMmapRandomAccessFile>(filename);
const auto status = file->Open();
if (status.ok()) *result = file.release();
return status;
}
};
} // namespace
namespace dbwrapper_private {
std::unique_ptr<leveldb::Env> MakeNoMmapEnv()
{
return std::make_unique<NoMmapEnv>();
}
} // namespace dbwrapper_private