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Copy pathSharpCompanion.csproj
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38 lines (34 loc) · 1.86 KB
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<Project Sdk="Godot.NET.Sdk/4.7.1">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>SharpCompanion</RootNamespace>
<AssemblyName>SharpCompanion</AssemblyName>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<SuppressTfmSupportBuildWarnings>true</SuppressTfmSupportBuildWarnings>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CharacterCardV3Sharp" Version="1.0.0" />
<PackageReference Include="LLamaSharp" Version="0.27.0" />
<PackageReference Include="LLamaSharp.semantic-kernel" Version="0.27.0" />
<PackageReference Include="Microsoft.SemanticKernel" Version="1.78.0" />
<PackageReference Include="Microsoft.SemanticKernel.Connectors.Ollama" Version="1.78.0-alpha" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
<ItemGroup Condition=" '$(GodotTargetPlatform)' == 'windows'">
<PackageReference Include="LLamaSharp.Backend.Cuda12.Windows" Version="0.27.0" />
<PackageReference Include="LLamaSharp.Backend.Cuda11.Windows" Version="0.24.0" />
<PackageReference Include="LLamaSharp.Backend.Vulkan.Windows" Version="0.27.0" />
<PackageReference Include="LLamaSharp.Backend.Cpu" Version="0.27.0" />
</ItemGroup>
<ItemGroup Condition=" '$(GodotTargetPlatform)' == 'linuxbsd'">
<PackageReference Include="LLamaSharp.Backend.Cuda12.Linux" Version="0.27.0" />
<PackageReference Include="LLamaSharp.Backend.Cuda11.Linux" Version="0.24.0" />
<PackageReference Include="LLamaSharp.Backend.Vulkan.Linux" Version="0.27.0" />
<PackageReference Include="LLamaSharp.Backend.Cpu" Version="0.27.0" />
</ItemGroup>
<ItemGroup Condition=" '$(GodotTargetPlatform)' == 'android'">
<PackageReference Include="LLamaSharp.Backend.Cpu.Android" Version="0.27.0" />
</ItemGroup>
</Project>