There are several places in DFHack that assume that the hack folder is in the current working directory, an assumption that we can no longer assume to be true. These hardcoded references need to be rewritten to use Core::getInstance().getHackPath().
There is one library reference:
There are three plugins:
I didn't find any in Lua scripts - it appears that all Lua scripts are already using getHackPath
There are several places in DFHack that assume that the
hackfolder is in the current working directory, an assumption that we can no longer assume to be true. These hardcoded references need to be rewritten to useCore::getInstance().getHackPath().There is one library reference:
library/DFSteam.cppThere are three plugins:
plugins/dig.cppplugins/orders.cppplugins/pathable.cppI didn't find any in Lua scripts - it appears that all Lua scripts are already using
getHackPath