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Mesh transform on rotating control as in Apple's Camera app #10

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@mathiasgithub

Thanks for the great project Ciechan

I'm trying to create a rotating control as in at the bottom of Apple's Camera app:

screen shot 2014-09-22 at 09 46 13

However, I'm not able to get the math right. I guess it is similar to buldgeMeshTransformAtPoint although it doesen't buldge out in the center, but caves in towards the edges. Do you know the solution to this?

-Mathias

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