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ChinnYu
Java_note
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/**
單類設計模式
1.構造方法私有化
2.聲明一個本類對象
3.給外部提供一個靜態方法獲取對象實例
1.餓漢式 : 在類被加載後,對象被創建,到程序結束後釋放
2.懶漢式 : 在第一次調用getInstance方法時,對象被創建,到程序結束後釋放
在項目中為什麼要用單例,單例有什麼好處?
1.在設計一些工具類的時候(通常工具類,只有功能方法,沒有屬性)
2.工具類可能被頻繁調用
目的是為了節省內存重複創建對象所帶來的內存消耗,從而來提高效率
能不能使用構造方法私有化+靜態方法來替代單例?
*/
public class Lesson4_13{
public static void main(String[] args){
Singleton2 s = Singleton2.getInstance();
s.print();
Singleton2 s1 = Singleton2.getInstance();
System.out.println(s==s1);
}
}
//使用構造方法私有化+靜態方法 來實現工具類,比如Math
class Tools{
private Tools(){}
public static void print(){
}
public static void print2(){
}
}
//餓漢式 :占用內存的時間長,提高效率
class Singleton1{
private Singleton1(){}
private static Singleton1 s = new Singleton1();
public static Singleton1 getInstance(){
return s;
}
public void print(){
System.out.println("測試方法");
}
}
//懶漢式 :占用內存的時間短,效率低(懶加載,延遲加載)
//在多線程訪問時會有安全問題
class Singleton2{
private Singleton2(){}
private static Singleton2 s;
public static Singleton2 getInstance(){
if(s==null){
s = new Singleton2();
}
return s;
}
public void print(){
System.out.println("測試方法");
}
}
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