old *.vmt files can have info about material surfaceprop like this:
"$surfaceprop" "concrete"
which can be write in new *.vmat file like
SystemAttributes
{
PhysicsSurfaceProperties "prop.concrete"
}
This will allow new material have same surface propierties as original material
It allow to tether soundevents with this material accordingly, meaning that wood will sound like wood, grass as grass, concrete as concrete
old
*.vmtfiles can have info about materialsurfaceproplike this:which can be write in new
*.vmatfile likeThis will allow new material have same surface propierties as original material
It allow to tether soundevents with this material accordingly, meaning that wood will sound like wood, grass as grass, concrete as concrete