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script.js
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321 lines (301 loc) · 10.7 KB
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const id = document.head.querySelector(".game-id").content;
console.log(id);
let winNumber = Math.floor(Math.random() * 3) + 1;
let playerNumber1 = 0;
let playerNumber2 = 0;
let win = 0;
let lose = 0;
let wins = 0;
let loses = 0;
let numSwitch = 1; // 1=true, 0=false
let gameState = 0;
let WS = 0;
let LS = 0;
let WnS = 0;
let LnS = 0;
let dialog = document.getElementById('dialog1');
// dialog handeling
const openDialogButton1 = document.getElementById('door1');
const openDialogButton2 = document.getElementById('door2');
const openDialogButton3 = document.getElementById('door3');
function setupDialogClose(dialogId) {
const dialog = document.getElementById(dialogId);
const closeButton = dialog.querySelector('button');
closeButton.addEventListener('click', () => {
dialog.style.display = 'none';
});
}
setupDialogClose('dialog1');
setupDialogClose('dialog2');
setupDialogClose('dialog3');
openDialogButton1.addEventListener('click', button1ClickHandler);
openDialogButton2.addEventListener('click', button2ClickHandler);
openDialogButton3.addEventListener('click', button3ClickHandler);
function button1ClickHandler() {
if (gameState == 0) {
playerNumber1 = 1;
door1();
} else if (gameState == 1) {
playerNumber2 = 1;
secondChoice();
}
dialog.style.display = 'block';
};
function button2ClickHandler() {
if (gameState == 0) {
playerNumber1 = 2;
door2();
} else if (gameState == 1) {
playerNumber2 = 2;
secondChoice();
}
dialog.style.display = 'block';
};
function button3ClickHandler() {
if (gameState == 0) {
playerNumber1 = 3;
door3();
} else if (gameState == 1) {
playerNumber2 = 3;
secondChoice();
}
dialog.style.display = 'block';
};
// functions for the doors
function door1() {
let door;
console.log("Win number: " + winNumber)
console.log("Selected value: " + playerNumber1);
if (winNumber == 2) {
door = document.getElementById('door3');
openDialogButton3.removeEventListener('click', button3ClickHandler);
} else if (winNumber == 3) {
door = document.getElementById('door2');
openDialogButton2.removeEventListener('click', button2ClickHandler);
} else {
if (Math.random() * 2 < 1) {
door = document.getElementById('door2');
openDialogButton2.removeEventListener('click', button2ClickHandler);
} else {
door = document.getElementById('door3');
openDialogButton3.removeEventListener('click', button3ClickHandler);
}
}
door.classList.add('--active1'); // Fügt class "--active" hinzu
gameState = 1;
console.log("Gamestate " + gameState);
};
function door2() {
let door;
console.log("Win number: " + winNumber);
console.log("Selected value: " + playerNumber1);
if (winNumber == 1) {
door = document.getElementById('door3');
openDialogButton3.removeEventListener('click', button3ClickHandler);
} else if (winNumber == 3) {
door = document.getElementById('door1');
openDialogButton1.removeEventListener('click', button1ClickHandler);
} else {
if (Math.random() * 2 < 1) {
door = document.getElementById('door1');
openDialogButton1.removeEventListener('click', button1ClickHandler);
} else {
door = document.getElementById('door3');
openDialogButton3.removeEventListener('click', button3ClickHandler);
}
}
door.classList.add('--active1'); // Fügt class "--active" hinzu
gameState = 1;
console.log("Gamestate " + gameState);
};
function door3() {
let door;
console.log("Win number: " + winNumber);
console.log("Selected value: " + playerNumber1);
if (winNumber === 2) {
door = document.getElementById('door1');
openDialogButton1.removeEventListener('click', button1ClickHandler);
} else if (winNumber === 1) {
door = document.getElementById('door2');
openDialogButton2.removeEventListener('click', button2ClickHandler);
} else {
if (Math.random() * 2 < 1) {
door = document.getElementById('door1');
openDialogButton1.removeEventListener('click', button1ClickHandler);
} else {
door = document.getElementById('door2');
openDialogButton2.removeEventListener('click', button2ClickHandler);
}
}
door.classList.add('--active1'); // Fügt class "--active" hinzu
gameState = 1;
};
// Win or lose
function secondChoice() {
let door;
if (playerNumber1 == playerNumber2) {
numSwitch = 0;
} else if (playerNumber1 != playerNumber2) {
numSwitch = 1;
}
console.log("Switch?" + numSwitch);
if (playerNumber2 == winNumber) {
dialog = document.getElementById('dialog2');
wins++;
win = 1;
door = document.getElementById('door' + playerNumber2);
writeScore();
door.classList.add('--active2');
const button1 = document.getElementById('door1');
const button2 = document.getElementById('door2');
const button3 = document.getElementById('door3');
if (button1.classList.contains('--active2')) {
let door1 = document.getElementById('door2');
let door2 = document.getElementById('door3');
door1.classList.add('--active1');
door2.classList.add('--active1');
} else if (button2.classList.contains('--active2')) {
let door1 = document.getElementById('door1');
let door2 = document.getElementById('door3');
door1.classList.add('--active1');
door2.classList.add('--active1');
} else if (button3.classList.contains('--active2')) {
let door1 = document.getElementById('door1');
let door2 = document.getElementById('door2');
door1.classList.add('--active1');
door2.classList.add('--active1');
}
} else if (playerNumber2 != winNumber) {
loses++;
lose = 1;
dialog = document.getElementById('dialog3');
writeScore();
door = document.getElementById('door' + playerNumber2);
door.classList.add('--active1');
door = document.getElementById('door' + winNumber);
door.classList.add('--active2');
}
}
function writeScore() {
if (numSwitch == 1 && win == 1) {
WS = 1;
} else if (numSwitch == 1 && lose == 1) {
LS = 1;
} else if (numSwitch == 0 && win == 1) {
WnS = 1;
} else if (numSwitch == 0 && lose == 1) {
LnS = 1;
}
console.log(WS, LS, WnS, LnS);
document.getElementById('wins').innerHTML = "Wins: " + wins;
document.getElementById('loses').innerHTML = "Loses: " + loses;
}
function restartGame() {
playerNumber = 0;
winNumber = Math.floor(Math.random() * 3) + 1;
gameState = 0;
win = 0;
lose = 0;
const doors = document.querySelectorAll('#door1, #door2, #door3');
dialog = document.getElementById('dialog1');
openDialogButton1.addEventListener('click', button1ClickHandler);
openDialogButton2.addEventListener('click', button2ClickHandler);
openDialogButton3.addEventListener('click', button3ClickHandler);
doors.forEach(door => {
door.classList.remove('--active1');
door.classList.remove('--active2');
});
console.log(gameState);
console.log("id " + id, "wins " + wins, "loses " + loses, "numSwitch " + numSwitch, "WS " + WS, "LS " + LS, "WnS " + WnS, "LnS " + LnS);
console.log(wins)
//create HTTP request to PHP
fetch('save.php', {
method: 'POST',
headers: {
'Content-Type': 'application/x-www-form-urlencoded',
},
body: 'id=' + encodeURIComponent(id) + '&jsWins=' + encodeURIComponent(wins)
+ '&jsLoses=' + encodeURIComponent(loses) + '&jsNumSwitch=' + encodeURIComponent(numSwitch)
+ '&jsWS=' + encodeURIComponent(WS) + '&jsLS=' + encodeURIComponent(LS)
+ '&jsWnS=' + encodeURIComponent(WnS) + '&jsLnS=' + encodeURIComponent(LnS),
})
.then(response => response.text())
.then(data => {
console.log(data); // Response from PHP
});
WS = 0;
LS = 0;
WnS = 0;
LnS = 0;
fetchGameStats()
}
async function fetchGameStats() {
try {
// Fetch data from the PHP script
const response = await fetch('data.json');
console.log(await response);
// Check if response is okay
if (!response.ok) {
throw new Error('Network response was not ok');
}
// Parse the JSON response
const data = await response.json();
// Assign the data to variables
const totalGames = data.total_games;
const winsSwitch = data.WS;
const losesSwitch = data.LS;
const winsNoSwitch = data.WnS;
const losesNoSwitch = data.LnS;
const winrateSwitch = data.WinrateSwitch;
const winrateNoSwitch = data.WinratenoSwitch;
// Log or use the variables as needed
console.log('Total Games:', totalGames);
console.log('Wins with Switch:', winsSwitch);
console.log('Loses with Switch:', losesSwitch);
console.log('Wins without Switch:', winsNoSwitch);
console.log('Loses without Switch:', losesNoSwitch);
console.log('Winrate with Switch:', winrateSwitch);
console.log('Winrate without Switch:', winrateNoSwitch);
const ctx = document.getElementById('myChart');
new Chart(ctx, {
type: 'bar',
data: {
labels: ['Win Switch', 'Lose Switch', 'Win No Switch', 'Lose No Switch'],
datasets: [{
label: 'Distribution of wins and loses',
data: [winsSwitch, losesSwitch, winsNoSwitch, losesNoSwitch],
borderWidth: 1
}]
},
options: {
scales: {
y: {
beginAtZero: true
}
}
}
});
const ctx2 = document.getElementById('myChart2');
new Chart(ctx2, {
type: 'bar',
data: {
labels: ['Winrate Switch', 'Winrate No Switch'],
datasets: [{
label: 'Winrates for each strategy',
data: [winrateSwitch, winrateNoSwitch],
borderWidth: 1
}]
},
options: {
scales: {
y: {
beginAtZero: true
}
}
}
});
// You can now use these variables in your application logic
} catch (error) {
console.error('Error fetching game stats:', error);
}
}